Source Filmmaker

Source Filmmaker

Kreh80r 2012 年 12 月 17 日 上午 6:05
Does 3dCoat TF2 exporter make the art asset pipeline any faster?
If I understand things correctly, assets that are already in source engine are easier to get into the SFM. Does this apply to the assets you export to TF2 with 3dcoat? I wasn't sure if that goes to the engine or if there was more to it. You cant rig a character in 3dcoat though to my knowledge so this would only work for static meshes, right? Has anyone tried this? Any limitations or related info is welcome.
最后由 Kreh80r 编辑于; 2014 年 12 月 6 日 上午 1:36
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Kreh80r 2012 年 12 月 17 日 上午 10:45 
Not sure if the game engine and the workshop are the same thing. Anyone know?
最后由 Kreh80r 编辑于; 2014 年 12 月 6 日 上午 1:36
Herr Gamer 2014 年 3 月 30 日 上午 7:05 
Just try it out, in theory, it should work. I wonder if that works too. (1-2 Years later, lol.)
76561198128290114 2014 年 3 月 30 日 上午 8:45 
look at what you get on export. if you get a .mdl file, some vtx files, some vtf and vmt files then you should be ok.
Chris!! 2014 年 3 月 30 日 上午 10:53 
Frankly this discussion is over one year old, so I doubt these comments here would do any good.
76561198128290114 2014 年 3 月 31 日 上午 2:22 
Didn't notice it was bumped. usually don't look at the dates.
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发帖日期: 2012 年 12 月 17 日 上午 6:05
回复数: 5