Kreh80r Dec 17, 2012 @ 6:05am
Does 3dCoat TF2 exporter make the arit asset pipeline any fastet?
If I understand things correctly, assets that are already in source engine are easier to get into the SFM. Does this apply to the assets you export to TF2 with 3dcoat? I wasn't sure if that goes to the engine or if there was more to it. You cant rig a character in 3dcoat though to my knowledge so this would only work for static meshes, right? Has anyone tried this? Any limitations or related info is welcome.
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Kreh80r Dec 17, 2012 @ 10:45am 
Art not arit..... Not sure if the game engine and the workshop are the same thing. Anyone know?
Herr Gamer [GiB] Mar 30 @ 7:05am 
Just try it out, in theory, it should work. I wonder if that works too. (1-2 Years later, lol.)
raptornx01 Mar 30 @ 8:45am 
look at what you get on export. if you get a .mdl file, some vtx files, some vtf and vmt files then you should be ok.
Christoffer395 (rip pc) Mar 30 @ 10:53am 
Frankly this discussion is over one year old, so I doubt these comments here would do any good.
raptornx01 Mar 31 @ 2:22am 
Didn't notice it was bumped. usually don't look at the dates.
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Date Posted: Dec 17, 2012 @ 6:05am
Posts: 5