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Ilmoita käännösongelmasta
If you are using an unplayable character, create bookmarks of the character in certain heights of the place, while adding the walking animation
Hm... As far as I know, leg IK was used in Half-Life 2, so the engine should be able to handle it, in theory. Whether there's a way to get it working in SFM, I don't know... Seems like getting scripts to recognize the terrain could be difficult, judging by how terrain detection isn't supported by SFMPhys yet.
So, is it possible to make an auto leg IK script for SFM? Not sure, but I would think so. Until some genius comes up with one though, doing it manually is all I can think of.
No, I don't think it's possible to adjust a character's root motion to the terrain. I have a little trick that might cut down on the time it takes to make each individual character's vertical motion though, gimme a sec...
EDIT:
Right. So. If you import a character's run sequence, this is what you get:
http://i.imgur.com/PMhaHCC.jpg
The character runs right through the floor.
What you can do to remedy that quickly is use puppeteering on the pelvis joint's "z" axis position. Select it (like in the screenshot) and hold LMB on the blue arrow, then hit space and try your best to follow the ground with the mouse. You can give it a few shots until you're mostly happy with the results:
http://i.imgur.com/wSLpRpA.jpg
You also might want to apply some "smooth" filter on that before committing it.
This isn't perfect, but it's fast enough to do it for a bunch of characters, and it looks okay for a crowd seen from not too close.
But if it was me, i would probably just do like you said and do it once then copy the animation set. Then with all time selected in the motion editor i'd move the new model over a bit next to the previous one, then do my best to quickly edit the new models motion in the graph editor to make it look better & unique to that model's path over the terrain. Then do that again and again...
I really want to do a Star Wars project next.. that is pretty much how i have figured i'd animate an army of clone troopers. Either that or using locks and the playhead preset to copy over motions.
Best of luck to you with this.