Source Filmmaker

Source Filmmaker

Dead Line 17. Mai 2013 um 14:45 Uhr
Robotic Boogaloo Items?
Just wanting to know if the Robotic Boogaloo Items are usable in SFM yet. Last time I checked, I had over 13000 models, and now i only have well over 6400... why? :o
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Beiträge 115 von 35
Nod 17. Mai 2013 um 16:21 Uhr 
CobaltGemini 17. Mai 2013 um 17:42 Uhr 
Not quite sure why that's the case. What method are you using to get the models into SFM?
Dead Line 17. Mai 2013 um 19:48 Uhr 
Creating an Animation set for the model! For some reason, I dont know which files are missing, all I know is that I had 13,080 and now I'm down to 6,433.
R234 17. Mai 2013 um 20:32 Uhr 
In the sixty-four hundreds sounds about right for the stuff that currently comes with SFM. Did you use to have custom models that aren't there anymore? It just seems to me you had created mods, and they were removed from gameinfo.txt in an update.
Pte Jack 17. Mai 2013 um 21:52 Uhr 
Check your gameinfo.txt file and you'll find that it was reset after the last update. If you had added content to your searchpaths, you'll have to readd it. Once that is done, make a back of it so you'll have it when another update comes down the tube...
Dr. Healz 17. Mai 2013 um 23:06 Uhr 
If you want to keep your SFM up to date with your TF2, it takes a bit of legwork.
Go to Steam\steamapps\common\Team Fortress 2\tf and open these files with GCFScape:
- tf2_misc_dir
- tf2_sound_misc_dir
- tf2_sound_vo_english_dir
- tf2_textures_dir
If you don't have GCFScape installed, this is the part where I tell you to do that.

For the tf2_misc_dir, only extract the maps, materials, models, particles, and sound filders. In every other _dir you can extract everything in them.

The location where you want to extract these resources is: Steam\steamapps\common\SourceFilmmaker\game\tf

This will keep your SFM's models, sounds, etc. up to date with whatever current TF2 version is active at the time.

Hope this helps.
Frostbyte 19. Mai 2013 um 16:41 Uhr 
I leik horsees :3
(I can't help you)
Pte Jack 19. Mai 2013 um 20:01 Uhr 
Here's how you put the boogaloo items into SFM
Daesdemona 20. Mai 2013 um 1:17 Uhr 
Great! Thank you pte jack!
Sync. 20. Mai 2013 um 6:44 Uhr 
@Pte Jack: You didn't show your BLACK-a-medes.
@Pte Jack, ty!
Pte Jack 20. Mai 2013 um 8:40 Uhr 
@ sync, HUH???
Dead Line 20. Mai 2013 um 13:59 Uhr 
Oh wait, nvm, my models are ok, I have 13080 SOUNDS thats why xD
Sync. 20. Mai 2013 um 14:21 Uhr 
@Pte Jack: -snip-
Zuletzt bearbeitet von Sync.; 20. Mai 2013 um 21:58 Uhr
Pte Jack 20. Mai 2013 um 14:38 Uhr 
@ Sync,

Oh, did you mean this guy???

Doh, you beat me to the punch!!!
Zuletzt bearbeitet von Pte Jack; 20. Mai 2013 um 14:55 Uhr
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Geschrieben am: 17. Mai 2013 um 14:45 Uhr
Beiträge: 35