Source Filmmaker > Obecné diskuze > Detaily tématu
[DFS] DeadLineClock 17. kvě. 2013 v 2.45 odp.
Robotic Boogaloo Items?
Just wanting to know if the Robotic Boogaloo Items are usable in SFM yet. Last time I checked, I had over 13000 models, and now i only have well over 6400... why? :o
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Nod 17. kvě. 2013 v 4.21 odp. 
yolo
CobaltGemini 17. kvě. 2013 v 5.42 odp. 
Not quite sure why that's the case. What method are you using to get the models into SFM?
[DFS] DeadLineClock 17. kvě. 2013 v 7.48 odp. 
Creating an Animation set for the model! For some reason, I dont know which files are missing, all I know is that I had 13,080 and now I'm down to 6,433.
R234 17. kvě. 2013 v 8.32 odp. 
In the sixty-four hundreds sounds about right for the stuff that currently comes with SFM. Did you use to have custom models that aren't there anymore? It just seems to me you had created mods, and they were removed from gameinfo.txt in an update.
Pte Jack 17. kvě. 2013 v 9.52 odp. 
Check your gameinfo.txt file and you'll find that it was reset after the last update. If you had added content to your searchpaths, you'll have to readd it. Once that is done, make a back of it so you'll have it when another update comes down the tube...
[MiT] Dr. Healz 17. kvě. 2013 v 11.06 odp. 
If you want to keep your SFM up to date with your TF2, it takes a bit of legwork.
Go to Steam\steamapps\common\Team Fortress 2\tf and open these files with GCFScape:
- tf2_misc_dir
- tf2_sound_misc_dir
- tf2_sound_vo_english_dir
- tf2_textures_dir
If you don't have GCFScape installed, this is the part where I tell you to do that.

For the tf2_misc_dir, only extract the maps, materials, models, particles, and sound filders. In every other _dir you can extract everything in them.

The location where you want to extract these resources is: Steam\steamapps\common\SourceFilmmaker\game\tf

This will keep your SFM's models, sounds, etc. up to date with whatever current TF2 version is active at the time.

Hope this helps.
Ryan 19. kvě. 2013 v 4.41 odp. 
I leik horsees :3
(I can't help you)
Pte Jack 19. kvě. 2013 v 8.01 odp. 
Here's how you put the boogaloo items into SFM

http://youtu.be/WjLOiJfyhjo
Daesdemona 20. kvě. 2013 v 1.17 dop. 
Great! Thank you pte jack!
Sync. 20. kvě. 2013 v 6.44 dop. 
@Pte Jack: You didn't show your BLACK-a-medes.
afaik1 20. kvě. 2013 v 7.42 dop. 
@Pte Jack, ty!
Pte Jack 20. kvě. 2013 v 8.40 dop. 
@ sync, HUH???
[DFS] DeadLineClock 20. kvě. 2013 v 1.59 odp. 
Oh wait, nvm, my models are ok, I have 13080 SOUNDS thats why xD
Sync. 20. kvě. 2013 v 2.21 odp. 
@Pte Jack: -snip-
Naposledy upravil Sync.; 20. kvě. 2013 v 9.58 odp.
Pte Jack 20. kvě. 2013 v 2.38 odp. 
@ Sync,

Oh, did you mean this guy???

http://steamcommunity.com/sharedfiles/filedetails/?id=146605890

Doh, you beat me to the punch!!!
Naposledy upravil Pte Jack; 20. kvě. 2013 v 2.55 odp.
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