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Duke Nukem 2013年5月16日下午4:16
Help model import for source filmmaker
Hello i would like this model into source filmmaker:

is that possible to make use in source filmmaker and someone can do that? I have try to do in blender but it's complex and my mouse and my keybord does not help me,thank you to the person who wants to do well and sorry for my bad english.I hope that you understand what i write. ^^
最后由 Duke Nukem 编辑于; 2013年5月16日下午5:42
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Psi 2013年5月16日下午6:46 
since it's .OBJ you would be able to easily open it in 3DS Max (trial version will work fine). Then you'd have to ragdoll rig it with skeletal bones, weight it, then export it to source engine with a plugin (several available). It is not easy to learn to do... and many tutorials contain outdated information with older 3DS Max versions... but if you are determined you can do it.

Otherwise i would advise going over to Facepunch forums and asking someone there to do it in the modeling section and cross your fingers. I was never able to fully learn how to ragdoll models, i only know how to port static props to SFM. Sorry.
Duke Nukem 2013年5月16日下午6:59 
OK thanks for your help Psi,this is encouraging i'll try that :)
最后由 Duke Nukem 编辑于; 2013年5月16日下午7:10
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发帖日期: 2013年5月16日下午4:16
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