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Duke Nukem 2013년 5월 16일 오후 4시 16분
Help model import for source filmmaker
Hello i would like this model into source filmmaker:

is that possible to make use in source filmmaker and someone can do that? I have try to do in blender but it's complex and my mouse and my keybord does not help me,thank you to the person who wants to do well and sorry for my bad english.I hope that you understand what i write. ^^
Duke Nukem님이 마지막으로 수정; 2013년 5월 16일 오후 5시 42분
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Psi 2013년 5월 16일 오후 6시 46분 
since it's .OBJ you would be able to easily open it in 3DS Max (trial version will work fine). Then you'd have to ragdoll rig it with skeletal bones, weight it, then export it to source engine with a plugin (several available). It is not easy to learn to do... and many tutorials contain outdated information with older 3DS Max versions... but if you are determined you can do it.

Otherwise i would advise going over to Facepunch forums and asking someone there to do it in the modeling section and cross your fingers. I was never able to fully learn how to ragdoll models, i only know how to port static props to SFM. Sorry.
Duke Nukem 2013년 5월 16일 오후 6시 59분 
OK thanks for your help Psi,this is encouraging i'll try that :)
Duke Nukem님이 마지막으로 수정; 2013년 5월 16일 오후 7시 10분
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