Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
If you are planning on becoming a good animator though, I'll have to agree that you shouldn't use them too much.
http://www.youtube.com/watch?v=KrB3opqzz3U
It's not that good of an animation but getting it to look humane while making it interesting took awhile. It was all custom animated and hell, I was confused for a bit on how to make it work. So I do see where you guys come from with using the imported and working off that and I agree it can help with such as breathing, or moving. But you also have to take into consideration that a lot more can be done when all custom. I'm not saying that some great things haven't been done with using imported but I feel the quality increases tremendously when you do create your own.
http://www.freewebs.com/ssasde/photos/undefined/SAAtwirl.gif
... if I hadn't used the Engi's selection screen sequence, that's for darn sure ;)
You know you could aways try this technique for your custom models... (R234's method of transferring actions of one model to another)
http://youtu.be/6W2PamTlSYQ
yeah i have read about that a little bit... apparently with lots of models the animations and stuff can easily be transfered during the ripping & porting process but i don't know much beyond that. I don't believe there are any animations for the Models i am using for my current project (Transformers Dark of the Moon models), but i will take another look, good idea.
yeah that looks pretty straight forward, thanks for linking. i was also thinking of a similar way to do it by simply locking the respective bones to one another then applying the playhead slider to copy the motion over to a different model. i have done that before with jet plane model that i animated and later had decided to use a different model but wanted to keep the animation work i'd done.