Source Filmmaker > Общи дискусии > Подробности за темата
Optimus97 12 май 2013 в 9:59сут.
SDK Problems (SFM)
Does anyone have this too?
Watch this screenshot[]
Показване на 1-7 от 7 коментара
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Pte Jack 12 май 2013 в 10:39сут. 
It looks like you are launching the wrong SDK. Go to the steam client, select library, then all softwares. double click Source Filmmaker and then select launch SDK from the popup.
Pte Jack 12 май 2013 в 10:52сут. 
Then again, since the last update, I can't get the SFM SDK (Hammer and Model Viewer) to work either... They both open, but crash as soon as I try to open a file.
Hazbelll 1 юни 2013 в 11:58сут. 
I have the same problem as you Pte Jack. I've had to re-download Source Filmmaker from scratch onto my new computer, but when in SFM SDK's Hammer or Model Viewer, attempting to 'Load' will just crash the program, instead of bringing up the file browser as it should do.
M5^ 16 октомври 2013 в 7:19сут. 
Same here, SDK won't work when i launch it through sfm...
Gnome Compsci 16 октомври 2013 в 2:37след. 
Hammer and the Model Viewer work perfectly fine for me…
raptornx01 (banned) 16 октомври 2013 в 3:21след. 
can try validating the cache
POP3D 18 ноември 2013 в 9:47след. 
Well, i got SFM SDK Model Viewer working and loading models, either through "Load Model" or through "(Steam) Load Model) options in the 'File' menu.

And also for loading weapons. However, when i load a custom weapon/hat that i made they open in the middle of the view port unmovable and not attached to the loaded character!

Strange thing is that the models i made works fine in the preview during importing through the new import tool, and work fine inside the game in the 'item test' map and also work fine in Source Filmmaker, it is just the 'Model Viewer' that shows unattached the character, any idea why is that and how to fix?
Показване на 1-7 от 7 коментара
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Дата на публикуване: 12 май 2013 в 9:59сут.
Публикации: 7