New models' eyes not working in the SFM (NOT a "flexcontroller eyes" issue!)
I'll let this infographic explain the issue.https://dl.dropboxusercontent.com/u/8416055/SFMEyeIssues.jpg
In summary: eyes work fine in the model viewer, do not work at all in the SFM. This is NOT A FLEXCONTROLLER EYES ISSUE! I have ported 30+ models to having work eyes in the Source Filmmaker, and this is NOT an issue related to that.
If anyone wants the source files to fiddle with the model themselves, don't hesitate to ask me.
It is also worth noting this is NOT the first time I had this problem. I had it a few months ago, and it lasted for about a month. During that time ANY model I compiled under ANY engine (TF2, Ep2, CSS, Ep1, SFM) had this eye problem. Then one day it just quit and I could compile models fine.
This started happening again yesterday.