Source Filmmaker

Source Filmmaker

New models' eyes not working in the SFM (NOT a "flexcontroller eyes" issue!)
I'll let this infographic explain the issue.

https://dl.dropboxusercontent.com/u/8416055/SFMEyeIssues.jpg

In summary: eyes work fine in the model viewer, do not work at all in the SFM. This is NOT A FLEXCONTROLLER EYES ISSUE! I have ported 30+ models to having work eyes in the Source Filmmaker, and this is NOT an issue related to that.

If anyone wants the source files to fiddle with the model themselves, don't hesitate to ask me.

It is also worth noting this is NOT the first time I had this problem. I had it a few months ago, and it lasted for about a month. During that time ANY model I compiled under ANY engine (TF2, Ep2, CSS, Ep1, SFM) had this eye problem. Then one day it just quit and I could compile models fine.

This started happening again yesterday.
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Try this... I haven't tested it yet, but worth a look...

http://youtu.be/1Ex3zl22ib4
Howl 25 févr. 2018 à 16h06 
This wasn't answered but I'll go ahead and bump it: You need a mouth controller in the QC. Doesn't matter where or what origin the controller refers to.
Why would you bump a 5 year old discussion and not explain your problem or why you're bumping it...

IGNORED
Dernière modification de Pte Jack; 25 févr. 2018 à 16h19
I didn't even remembering making this. Well, for posterity's sake, the answer is you have to have an attachment other than "eyes". Doesn't matter what the attachment is, or where it is. It just has to exist. Two attachments at least, one being "eyes", the other being literally anything else. "mouth" and "forward" are common names for this other attachment.
Howl 25 févr. 2018 à 20h07 
Jack I was providing a proper answer to the issue. If you can't be constructive don't respond.
Howl - 10 Years a écrit :
Jack I was providing a proper answer to the issue. If you can't be constructive don't respond.
Jack is trying to tell you how much you’ve necro a dead thread that like 5 years ago. It was your fault for not reading the date of the thread created.

Also, it is considered rude to necro a dead thread cause there might be newer thread that are worth to be up and that the OP might prefer the thread to simply be rest to peace
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Posté le 9 mai 2013 à 20h42
Messages : 6