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raptornx01 7 mei 2013 om 11:05vm
IS it possible to edit sfm workshop files?
like to reskin or things like that? I figured they could since they aren't packed into zip-like files like gmod items with its gma files. but can they?
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R234 7 mei 2013 om 2:15nm 
I'm gonna try. I have an idea that might work.

EDIT:

Alright, I experimented with it a little. I edited a workshop model's skin, and it worked fine. I suspect the model might eventually look for an update though, and notice the texture file is different, and redownload the original. Or maybe it won't unless the author updates it.

To be perfectly safe though, you could de-workshopize (official term (not really)) the item. Simply go to Source Filmmaker's workshop folder, and copy both models and materials folders into usermod (or another mod folder) and unsubscribe from the item in the workshop. This'll make sure the item will never change, and you can edit it to your leisure.

Personally, I do that with all workshop items, even those I won't edit. I don't want to use a model in a video, and have it update and break the whole thing. I always though workshop for SFM would be a bad idea, and I still do.
Laatst bewerkt door R234; 7 mei 2013 om 2:43nm
raptornx01 7 mei 2013 om 3:13nm 
do the models still work when you move them? been asking around, but haven't been able to get an answer to whether models have to be modified to put them up in the workshop. You would think it's just a matter of dropping them in the ugc folder, but the wiki hints to having to change the model's qc to update the filepaths.

I was just wondering to be sure. I had been asking someone about doing a reskin of a workshop model but the person commented that you can't with workshop items. i figured they were just thinking of gmod ws items because of the gma thing, and that sfm ws items should be fine because it's just the files like normal, not a special pack. but wanted to make sure.
R234 7 mei 2013 om 3:52nm 
It works perfectly fine, you just have to keep the filepath intact. That means the two folders added in workshop releases' filepath, "ugc" and one that's a bunch of numbers, will still be there. Editing the QC is only necessary if you want to get rid of said folders. I personally don't mind them at all, as long as the model works.
raptornx01 7 mei 2013 om 4:28nm 
so you DO have to edit the qc if you want to add a model to the workshop?
R234 7 mei 2013 om 6:48nm 
That I don't know. It does get edited, but maybe the workshop uploader does it by itself (dunno if that's even possible...)
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Geplaatst op: 7 mei 2013 om 11:05vm
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