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As for your problem, I'd recommend not puppeteering camera movements, animate it manually in the motion/graph editor instead.
As R234 says, you can turn the progressive refinement back on, it has no bearing, but I have to ask, what type of Vid card do you have? AMD Radeon or Intel Nvidia or somethings again? If Nvidia I would suggest turning off AO (Ambient Occlussion) to see if that helps your situation.
Also, you wouldn't happen to be pressing the Shift or Control key while flying around?
Pressing Shift while flying the camera will speed up the transition and control will slow down the transition (or the other way round, but I think I'm right).
I believe puppetteering the camera means either locking the camera to a bone and recording the action as the locked item moves or pressing play and record the scene by flying the camera around, (@ R234 would you explain what you mean by this??? I'm confused?? Thanks).
Official tutorial #7 explains it at about 2:50, using as an example rotation of a Pyro's head:
http://www.youtube.com/watch?v=GcYOq6bqK-M&list=UUdB8qqd2-6tt9T9_gKMllGA&index=14
Thought I was losing it for a minute...
One last stupid question to you (and the reason I say stupid is because I'm quite sure you've done this and it is stupid on my part to ask but it never hurts to check) is Go to Windows, Engine Window, is Auto Hide Engine Window checked on?
Sorry grasping at straws here, as I said, you should have no problem running SFM on that card.
(I maintain that the only stupid question is the one that isn't asked!!)
any ideas?
my computer is NOT new,is it even worth trying to make SFM movies or should I just forget about it till I get a new one?