Source Filmmaker > การสนทนาทั่วไป > รายละเอียดกระทู้
Rider of the South 28 เม.ย. 2013 @ 5:49pm
Default tf2 maps require..hdr?
please help! I cant really give specifics, but it goes something like this: "This map is missing highdynamic range(HDR) lightmaps.
The SFM requires HDR lightmaps to render properly.
You can crate HDR lightmaps for your map with hammer or vrad.
See the Source Developer Wiki for more info." Any ideas?
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Pte Jack 28 เม.ย. 2013 @ 6:56pm 
Watch this video, it talks about using hammer to add HDR to maps...

http://youtu.be/2qWKo0Fd6Oc (Jimmer, come back please!!!)
EmperorFaiz. Gaben Claus 29 เม.ย. 2013 @ 3:31am 
Man, I miss Jimer.
Rider of the South 29 เม.ย. 2013 @ 5:38am 
Wait, don't default tf2 maps already have HDR?
Way to ruin your own maps, valve.
Rider of the South 29 เม.ย. 2013 @ 5:46am 
I cant understand it very well..
Any simpler way of doing this?
Pte Jack 29 เม.ย. 2013 @ 9:02am 
Not all TF2 maps have HDR, mainly the maps that are included in SFM do, and sorry, not that I know of.
Rider of the South 29 เม.ย. 2013 @ 9:46am 
NO maps in sfm work. Although they are fine in game mode..
raptornx01 29 เม.ย. 2013 @ 10:05am 
You don't have an Intel graphics card do you?
Rider of the South 29 เม.ย. 2013 @ 10:06am 
I believe i am a AMD athlon 64 processor, if that helps, I'm reading this from my computer top.
Rider of the South 29 เม.ย. 2013 @ 10:09am 
er, I sort of screwed up in wording. I'm not the processor..
Pte Jack 29 เม.ย. 2013 @ 10:12am 
I'm totally confused!!???!!! @@@!!!

Open your device manager, Find Display Adapters and click on the little arrow. Now write here what you see there.
Rider of the South 11 พ.ค. 2013 @ 10:34am 
Um?
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