Source Filmmaker > Dyskusje ogólne > Szczegóły tematu
Blurus 28 Kwi, 2013 - 17:49
Default tf2 maps require..hdr?
please help! I cant really give specifics, but it goes something like this: "This map is missing highdynamic range(HDR) lightmaps.
The SFM requires HDR lightmaps to render properly.
You can crate HDR lightmaps for your map with hammer or vrad.
See the Source Developer Wiki for more info." Any ideas?
Wyświetlanie 1-11 z 11 komentarzy
< >
Pte Jack 28 Kwi, 2013 - 18:56 
Watch this video, it talks about using hammer to add HDR to maps...

http://youtu.be/2qWKo0Fd6Oc (Jimmer, come back please!!!)
EmperorFaiz.mp3 29 Kwi, 2013 - 3:31 
Man, I miss Jimer.
Blurus 29 Kwi, 2013 - 5:38 
Wait, don't default tf2 maps already have HDR?
Way to ruin your own maps, valve.
Blurus 29 Kwi, 2013 - 5:46 
I cant understand it very well..
Any simpler way of doing this?
Pte Jack 29 Kwi, 2013 - 9:02 
Not all TF2 maps have HDR, mainly the maps that are included in SFM do, and sorry, not that I know of.
Blurus 29 Kwi, 2013 - 9:46 
NO maps in sfm work. Although they are fine in game mode..
raptornx01 29 Kwi, 2013 - 10:05 
You don't have an Intel graphics card do you?
Blurus 29 Kwi, 2013 - 10:06 
I believe i am a AMD athlon 64 processor, if that helps, I'm reading this from my computer top.
Blurus 29 Kwi, 2013 - 10:09 
er, I sort of screwed up in wording. I'm not the processor..
Pte Jack 29 Kwi, 2013 - 10:12 
I'm totally confused!!???!!! @@@!!!

Open your device manager, Find Display Adapters and click on the little arrow. Now write here what you see there.
Blurus 11 Maj, 2013 - 10:34 
Um?
Wyświetlanie 1-11 z 11 komentarzy
< >
Na stronę: 15 30 50
Data napisania: 28 Kwi, 2013 - 17:49
Posty: 11