Source Filmmaker

Source Filmmaker

Source Filmmaker > Discussioni generali > Dettagli della discussione
Ivan The Impeccable 28 apr 2013, ore 17:49
Default tf2 maps require..hdr?
please help! I cant really give specifics, but it goes something like this: "This map is missing highdynamic range(HDR) lightmaps.
The SFM requires HDR lightmaps to render properly.
You can crate HDR lightmaps for your map with hammer or vrad.
See the Source Developer Wiki for more info." Any ideas?
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Pte Jack 28 apr 2013, ore 18:56 
Watch this video, it talks about using hammer to add HDR to maps...

http://youtu.be/2qWKo0Fd6Oc (Jimmer, come back please!!!)
EmperorFaiz.js 29 apr 2013, ore 3:31 
Man, I miss Jimer.
Ivan The Impeccable 29 apr 2013, ore 5:38 
Wait, don't default tf2 maps already have HDR?
Way to ruin your own maps, valve.
Ivan The Impeccable 29 apr 2013, ore 5:46 
I cant understand it very well..
Any simpler way of doing this?
Pte Jack 29 apr 2013, ore 9:02 
Not all TF2 maps have HDR, mainly the maps that are included in SFM do, and sorry, not that I know of.
Ivan The Impeccable 29 apr 2013, ore 9:46 
NO maps in sfm work. Although they are fine in game mode..
raptornx01 29 apr 2013, ore 10:05 
You don't have an Intel graphics card do you?
Ivan The Impeccable 29 apr 2013, ore 10:06 
I believe i am a AMD athlon 64 processor, if that helps, I'm reading this from my computer top.
Ivan The Impeccable 29 apr 2013, ore 10:09 
er, I sort of screwed up in wording. I'm not the processor..
Pte Jack 29 apr 2013, ore 10:12 
I'm totally confused!!???!!! @@@!!!

Open your device manager, Find Display Adapters and click on the little arrow. Now write here what you see there.
Ivan The Impeccable 11 mag 2013, ore 10:34 
Um?
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Source Filmmaker > Discussioni generali > Dettagli della discussione
Data di pubblicazione: 28 apr 2013, ore 17:49
Messaggi: 11