Source Filmmaker > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Schnitzel 2.0 28 Απρ, 2013 @ 5:49μμ
Default tf2 maps require..hdr?
please help! I cant really give specifics, but it goes something like this: "This map is missing highdynamic range(HDR) lightmaps.
The SFM requires HDR lightmaps to render properly.
You can crate HDR lightmaps for your map with hammer or vrad.
See the Source Developer Wiki for more info." Any ideas?
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Pte Jack 28 Απρ, 2013 @ 6:56μμ 
Watch this video, it talks about using hammer to add HDR to maps... (Jimmer, come back please!!!)
EmperorFaiz. b0ss 29 Απρ, 2013 @ 3:31πμ 
Man, I miss Jimer.
Schnitzel 2.0 29 Απρ, 2013 @ 5:38πμ 
Wait, don't default tf2 maps already have HDR?
Way to ruin your own maps, valve.
Schnitzel 2.0 29 Απρ, 2013 @ 5:46πμ 
I cant understand it very well..
Any simpler way of doing this?
Pte Jack 29 Απρ, 2013 @ 9:02πμ 
Not all TF2 maps have HDR, mainly the maps that are included in SFM do, and sorry, not that I know of.
Schnitzel 2.0 29 Απρ, 2013 @ 9:46πμ 
NO maps in sfm work. Although they are fine in game mode..
raptornx01 29 Απρ, 2013 @ 10:05πμ 
You don't have an Intel graphics card do you?
Schnitzel 2.0 29 Απρ, 2013 @ 10:06πμ 
I believe i am a AMD athlon 64 processor, if that helps, I'm reading this from my computer top.
Schnitzel 2.0 29 Απρ, 2013 @ 10:09πμ 
er, I sort of screwed up in wording. I'm not the processor..
Pte Jack 29 Απρ, 2013 @ 10:12πμ 
I'm totally confused!!???!!! @@@!!!

Open your device manager, Find Display Adapters and click on the little arrow. Now write here what you see there.
Schnitzel 2.0 11 Μαϊ, 2013 @ 10:34πμ 
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