Source Filmmaker > Obecné diskuze > Detaily tématu
Bilbo Baggins 28. dub. 2013 v 5.49 odp.
Default tf2 maps require..hdr?
please help! I cant really give specifics, but it goes something like this: "This map is missing highdynamic range(HDR) lightmaps.
The SFM requires HDR lightmaps to render properly.
You can crate HDR lightmaps for your map with hammer or vrad.
See the Source Developer Wiki for more info." Any ideas?
Zobrazeno 111 z 11 komentářů
< >
Pte Jack 28. dub. 2013 v 6.56 odp. 
Watch this video, it talks about using hammer to add HDR to maps...

http://youtu.be/2qWKo0Fd6Oc (Jimmer, come back please!!!)
EmperorFaiz. vtf 29. dub. 2013 v 3.31 dop. 
Man, I miss Jimer.
Bilbo Baggins 29. dub. 2013 v 5.38 dop. 
Wait, don't default tf2 maps already have HDR?
Way to ruin your own maps, valve.
Bilbo Baggins 29. dub. 2013 v 5.46 dop. 
I cant understand it very well..
Any simpler way of doing this?
Pte Jack 29. dub. 2013 v 9.02 dop. 
Not all TF2 maps have HDR, mainly the maps that are included in SFM do, and sorry, not that I know of.
Bilbo Baggins 29. dub. 2013 v 9.46 dop. 
NO maps in sfm work. Although they are fine in game mode..
raptornx01 29. dub. 2013 v 10.05 dop. 
You don't have an Intel graphics card do you?
Bilbo Baggins 29. dub. 2013 v 10.06 dop. 
I believe i am a AMD athlon 64 processor, if that helps, I'm reading this from my computer top.
Bilbo Baggins 29. dub. 2013 v 10.09 dop. 
er, I sort of screwed up in wording. I'm not the processor..
Pte Jack 29. dub. 2013 v 10.12 dop. 
I'm totally confused!!???!!! @@@!!!

Open your device manager, Find Display Adapters and click on the little arrow. Now write here what you see there.
Bilbo Baggins 11. kvě. 2013 v 10.34 dop. 
Um?
Zobrazeno 111 z 11 komentářů
< >
Na stránku: 15 30 50
Datum odeslání: 28. dub. 2013 v 5.49 odp.
Počet příspěvků: 11