Source Filmmaker

Source Filmmaker

Default tf2 maps require..hdr?
please help! I cant really give specifics, but it goes something like this: "This map is missing highdynamic range(HDR) lightmaps.
The SFM requires HDR lightmaps to render properly.
You can crate HDR lightmaps for your map with hammer or vrad.
See the Source Developer Wiki for more info." Any ideas?
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Showing 1-11 of 11 comments
Pte Jack Apr 28, 2013 @ 6:56pm 
Watch this video, it talks about using hammer to add HDR to maps...

http://youtu.be/2qWKo0Fd6Oc (Jimmer, come back please!!!)
EmperorFaiz.css Apr 29, 2013 @ 3:31am 
Man, I miss Jimer.
Wait, don't default tf2 maps already have HDR?
Way to ruin your own maps, valve.
I cant understand it very well..
Any simpler way of doing this?
Pte Jack Apr 29, 2013 @ 9:02am 
Not all TF2 maps have HDR, mainly the maps that are included in SFM do, and sorry, not that I know of.
NO maps in sfm work. Although they are fine in game mode..
raptornx01 Apr 29, 2013 @ 10:05am 
You don't have an Intel graphics card do you?
I believe i am a AMD athlon 64 processor, if that helps, I'm reading this from my computer top.
er, I sort of screwed up in wording. I'm not the processor..
Pte Jack Apr 29, 2013 @ 10:12am 
I'm totally confused!!???!!! @@@!!!

Open your device manager, Find Display Adapters and click on the little arrow. Now write here what you see there.
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Date Posted: Apr 28, 2013 @ 5:49pm
Posts: 11