John Carmack Mar 18, 2013 @ 9:19pm
Copy animation sample data from one arm to another?
Is there a way to do this or must I do it all from scratch?
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John Carmack Mar 19, 2013 @ 8:56am 
Is this really not possible? :(
Pte Jack Mar 19, 2013 @ 9:50am 
John Carmack Mar 19, 2013 @ 10:25am 
Originally posted by Pte Jack:
http://youtu.be/6W2PamTlSYQ
I tried doing the DAG thing with the two arms (on one CSGO model) and it didn't work. :(
John Carmack Mar 19, 2013 @ 10:28am 
Nevermind, but now it's doing something funky with the animation (inversing it).
John Carmack Mar 19, 2013 @ 10:34am 
Yep, now instead of doing the animation in one direction it does it in the opposite direction... fun.
John Carmack Mar 19, 2013 @ 10:44am 
Cleared the dag utility adjustments and tried doing it again, not it simply stunts the animation of the arm with the animation set I want.

Well, that's if I apply the dag utility thing to the arm with the animation set... to the other arm it's the inverse animation.
Last edited by John Carmack; Mar 19, 2013 @ 10:44am
Pte Jack Mar 19, 2013 @ 2:49pm 
What is it you're trying to do, if it is something simple like raise an arm at the same time as the other one, or have them move in the same direction at the same rate, then apply a rig and lock one and to the other. use the unlocked hand to move both hands.
John Carmack Mar 19, 2013 @ 3:03pm 
Originally posted by Pte Jack:
What is it you're trying to do, if it is something simple like raise an arm at the same time as the other one, or have them move in the same direction at the same rate, then apply a rig and lock one and to the other. use the unlocked hand to move both hands.

I have an animation set for one arm and I want to transfer it over to the other arm. I don't want to lock their hands for something this simple. Just for this one instance in time, I want both arms to do an animation that I created with one arm.
Pte Jack Mar 19, 2013 @ 3:45pm 
Sorry, I've tried a couple of things, but because the animation are opposite to the z-Axis, everything I tried is mirrored in reverse, ie the right arm moves forward, copied animations to the left arm, the left arm moves backwards. The only thing I can see to fix that is to change the direction of the left arm using the graph editor. A long tedious process.
Last edited by Pte Jack; Mar 19, 2013 @ 3:46pm
John Carmack Mar 19, 2013 @ 3:50pm 
Agh, pointless then. I wish there was a quick way to do this: 1/f(x),f(y),f(z)
Jabsut Mar 19, 2013 @ 6:55pm 
Just simply go to the motion editor (f3), select your animation, press ctrl+c, then select the other arm and press ctrl+v. If you have any questions ask me
im thinking Mar 19, 2013 @ 8:38pm 
Fiction, That does not work.
Pte Jack Mar 19, 2013 @ 8:59pm 
Fiction, That was one of the processes that I tried. The animation becomes reversed.
Jabsut Mar 20, 2013 @ 3:07am 
I forgot to mention that both animation sets need to have the same names what means that you can transfer the animation from the right hand of sniper to example the right hand of scout
Pte Jack Mar 20, 2013 @ 7:20am 
@ Fiction
Thanks Fiction, I appreciate your input, but the scenerio here is that he wants to append an animation from the left side of a character to the right side of the same character. Unfortunately, because the animation crosses an axis, the movements become reversed.

@ Rosenzweig
I just had a thought that you might be able to change settings or movement inside the DMX, so I opened one up in Note++ to have a look. Unfortunately, the DMX is not just raw data, it is actually coverted to machine code. I don't think it would wise to try an edit that. But it was a thought.
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Date Posted: Mar 18, 2013 @ 9:19pm
Posts: 16