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Segnala un problema nella traduzione
For example, a model's weapon has to disappear when a certain particle effect is over. The only way i know to make that weapon dissapear is by blading the clip and removing / hiding the model in the new clip. But I just started with SFM so there's a lot I don't know yet!
EDIT:
In fact, now that I think of it, you could get the "Rise of the Epic Scout part 3" project file, which I recently released in honour of the video's 200 000 views milestone:
http://www.freewebs.com/ssasde/RotES_p3.rar
That's a whopping 160-something shots for you to study and learn from (and that's not even the whole video, man did I work hard on this thing)! There's some good examples of models disappearing or appearing, and even a few instances of model swapping. In shot 2 there's actually two Scout models, a normal one and an Übercharged one, that swap places.
Ohhh, are you calling me stupid now??? lol
I'm simply an adept of the KISS Principle (Keep It Stupid Simple). Why look for complicated solutions when seemingly overly simplistic methods work just as fine?
The particle I used was a bit annoying and weird, probably because I'm using Dota 2 files which are not supported by SFM yet unfortunately :p
Here are 2 small videos I made (been trying SFM occasionally for a week now)
Intro video for nlgseries.com videos, still needs some tweaking:
http://www.youtube.com/watch?v=eRUZywEK7MA
Longer video project:
http://www.youtube.com/watch?v=Q1kHc6kmTmM
I just started with that longer video project with barely any SFM knowledge, learned a lot out of it but it's not very good :p Think I'm going to start on a new one or remake it!