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Bloodseeker Edge -----(I====> 26 okt 2013 om 9:55nm
My first Source film (Act 1)
My TF2 movie will be split into seperate parts first then will be joined into one movie. Here is the first part: http://store.steampowered.com
Sorry about the animations at some points, Source was glitching out at points. Feed back would be nice.
Edit: I was wondering, should I continue with this story?
Laatst bewerkt door Bloodseeker Edge -----(I====>; 27 okt 2013 om 1:19vm
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Bloodseeker Edge -----(I====> 26 okt 2013 om 11:17nm 
Uh..... shouldn't there be some comments by now?
Psi 27 okt 2013 om 12:56vm 
hmm.. kind of hard to know where to begin in terms of feedback. But don't be "sorry" about your animation. it's evident that you're very much a beginner. You will improve if you keep at it.

I guess i'll just say one important thing is to start using lights more often. Like in every scene. There were a couple scenes where you had a light on the character, but it'd be too bright and not well placed. Start practicing working with lights a lot more. Your characters should always have some kind of lighting on them... just make sure to dim it a bit from the default setting because it looks like a flashlight when you first create it.
Laatst bewerkt door Psi; 27 okt 2013 om 12:56vm
Bloodseeker Edge -----(I====> 27 okt 2013 om 12:56vm 
Origineel geplaatst door Psi:
hmm.. kind of hard to know where to begin in terms of feedback. But don't be "sorry" about your animation. it's evident that you're very much a beginner. You will improve if you keep at it.

I guess i'll just say one important thing is to start using lights more often. Like in every scene. There were a couple scenes where you had a light on the character, but it'd be too bright and not well placed. Start practicing working with lights a lot more. Your characters should always have some kind of lighting on them... just make sure to dim it a bit from the default setting which looks like a flashlight when you first create it.
Ok thanks. I'll take note.
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Geplaatst op: 26 okt 2013 om 9:55nm
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