Source Filmmaker > Discussões Gerais > Detalhes do Tópico
Jimmy Russell 26 Out, 2013 às 2:35
Revenue question
On the FAQ it says that we're not allowed to make money off of movies we make. I see people doing it all over YouTube though, so is it allowed now or what? I'm confused by this and really want to make Machinima, but if I put a lot of work into one and getting nothing in return then what's the point?
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Dominic 26 Out, 2013 às 2:45 
1. Yes, you're not supposed to be making money. But people do it anyway.
2. You should be creating content for fun, not for reward.
Jimmy Russell 26 Out, 2013 às 2:59 
Originalmente postado por Dominic:
1. Yes, you're not supposed to be making money. But people do it anyway.
2. You should be creating content for fun, not for reward.

Why not both?
Dominic 26 Out, 2013 às 3:06 
If you're using custom models and maps, you can make money. But the assets created by Valve are for non-commercial use. I don't know if that answers your question.
Última alteração por Dominic; 26 Out, 2013 às 3:06
Jimmy Russell 26 Out, 2013 às 3:43 
Originalmente postado por Dominic:
If you're using custom models and maps, you can make money. But the assets created by Valve are for non-commercial use. I don't know if that answers your question.

That's silly, even if I use voice acting I can't get anything?
Dominic 26 Out, 2013 às 4:28 
No, you can't make profit from ANY of Valve's assets (Maps, Models, Voice lines etc).
The Resonte! 26 Out, 2013 às 4:34 
You'd have to make a machinima using nothing of valve's models, maps, voice lines, anything from valve. Good luck making everything.

To be fair, what's the point of valve releasing SFM to everyone if they get no profit for it?
Última alteração por The Resonte!; 26 Out, 2013 às 4:34
Dominic 26 Out, 2013 às 4:35 
Personal gain? Fun?
Jimmy Russell 26 Out, 2013 às 5:34 
Originalmente postado por The Resonte!:
You'd have to make a machinima using nothing of valve's models, maps, voice lines, anything from valve. Good luck making everything.

To be fair, what's the point of valve releasing SFM to everyone if they get no profit for it?

I agree, so many people put work into them they should at least get something. Also weird question, is it possible to get an animation job by doing SFM a lot? (without college experience)?
The Resonte! 26 Out, 2013 às 6:22 
Originalmente postado por Jay0253:
I agree, so many people put work into them they should at least get something. Also weird question, is it possible to get an animation job by doing SFM a lot? (without college experience)?
you don't agree with me, I'm AGAINST you.
Última alteração por The Resonte!; 26 Out, 2013 às 7:22
Psi 26 Out, 2013 às 7:09 
i thought Valve recently updated their policy to iterate that it's okay for people to collect youtube ad revenue when using their IP's? But the stipulation that the movies created must be free for people to watch (such as on youtube) remains. In other words, you can't make a feature length film with their stuff and go try and get a distribution company to purchase it from you to show in theaters or sell on DVD or w/e. Though if you were to create all your own models and maps, then you could do that (my eventual plan).
Última alteração por Psi; 26 Out, 2013 às 7:20
raptornx01 26 Out, 2013 às 7:13 
it doesn't matter how much work you put into it, it's still an owned IP (intellectual property). Trust me. in my fandom we deal with that **** all the time. there was a group of 40 college kids that spent a year working on a 30 minute fan animation. and they couldn't make a dime off of it.

Now if you were talking about creating an animation in a different style (say flash or whatever) using the tf2 characters, you MIGHT get away with making money under a parody clause. But not using models valve created.
raptornx01 26 Out, 2013 às 7:16 
Originalmente postado por Psi:
i thought Valve recently updated their policy to iterate that it's okay for people to collect youtube ad revenue when using their IP's? But the stipulation that the movies created must be free for people to watch (such as on youtube) remains. In other words, you can't make a feature length film with their stuff and go try and get a distribution company to purchase it from you to show in theaters or sell on DVD. Though if you were to create all your own models and maps, then you could do that.

do you have a link?
SamSpielberg 26 Out, 2013 às 7:30 
If you could make money off your sfm videos, you'd be last in line, behind Zach Scott or McVee or KrasniyB. I don't really care that I can't make moola off my videos, one cuz they're not as great as the above's and I'd never make any money. Two, because if I could make money off of sfm, valve wouldn't let me or us do it for free. We're talking permission fees and maybe even paying for sfm itself, which I don't want.
Última alteração por SamSpielberg; 26 Out, 2013 às 7:31
Psi 26 Out, 2013 às 7:32 
Originalmente postado por raptornx01:
Originalmente postado por Psi:
i thought Valve recently updated their policy to iterate that it's okay for people to collect youtube ad revenue when using their IP's? But the stipulation that the movies created must be free for people to watch (such as on youtube) remains. In other words, you can't make a feature length film with their stuff and go try and get a distribution company to purchase it from you to show in theaters or sell on DVD. Though if you were to create all your own models and maps, then you could do that.

do you have a link?

http://www.valvesoftware.com/videopolicy.html

"You are free to monetize your videos via the YouTube partner program and similar programs on other video sharing sites. Please don't ask us to write YouTube and tell them its fine with us to post a particular video using Valve content. It's not possible to respond to each such request. Point them to this page.

Of course this policy applies only to Valve content. If you include someone else's content in your video, such as music, you will have to get permission from the owner."
Psi 26 Out, 2013 às 7:40 
Originalmente postado por SamSpielberg:
If you could make money off your sfm videos, you'd be last in line, behind Zach Scott or McVee or KrasniyB. I don't really care that I can't make moola off my videos, one cuz they're not as great as the above's and I'd never make any money. Two, because if I could make money off of sfm, valve wouldn't let me or us do it for free. We're talking permission fees and maybe even paying for sfm itself, which I don't want.

actually i believe that is why Zach Scott started to release his "Wrong Floor" portal series differently. Instead of putting all the different floor episodes into one large youtube film, he now divided them into separate youtube videos (even though he finished most of them around the same time). The reason for this is because now he is gaining many more views and ad revenue across multiple videos instead of just one.

It was a smart move by him, but personally i found it to be a bit greedy and annoying having to watch each episode individually. I would have preferred it was all one film.
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Postado a: 26 Out, 2013 às 2:35
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