Source Filmmaker > 総合掲示板 > トピックの詳細
Heinrick 2013年10月17日 17時27分
Whenever I record in-game in SFM, whenever I fire, the model does no animation, Also, models are dark and flash betwee light and dark. Any way to fix this? Only started recently
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Sarsour 2013年10月19日 4時05分 
All I can suggest with given info is, try validating your cache files. (right click source filmmaker in steam library, click properties , local files tab, then verify integrity)
Heinrick 2013年10月19日 11時03分 
Nope, that didn't work. Weapons still flash, and when I fire a weapon, the world model just sits it's just idle.
2013年10月19日 15時01分 
It's normal, TF2 does that too in third person. Somehow the character you're playing as will not play the fire sequence. Just import it manually over the character's animation, it's a layer sequence so it'll blend seamlessly with any movement he might be engaged in.

The dark flickering models you speak of, I assume you mean the weapons? That's also "normal", SFM always does that. You'd best delete the weapon model and import and bonemerge a new one to the character.
Heinrick 2013年10月19日 15時30分 
Ahhh, thank you. I didn't think importing a sequence to the arms. And about the weapon, exactly how do you bonemerge? I've tried for a long time..
最近の変更はHeinrickが行いました; 2013年10月19日 15時31分
2013年10月19日 17時10分 
Well, the simple way is to drag the character's animation set onto the weapon's animation set, and then apply the zero preset to the weapon's animation set. Sometimes though that doesn't work right. In such a case, you'll have to manually lock the weapon's bones to those of the same name on the character.
Sarsour 2013年10月20日 6時10分 
Heinrick 2013年10月20日 9時10分 
Whenever I do that, the weapon moves around, but won't follow the player(?)
最近の変更はHeinrickが行いました; 2013年10月20日 11時48分
2013年10月20日 11時42分 
You must've forgotten to apply the zero preset?
Heinrick 2013年10月20日 11時49分 
How do you do that, exactly?
2013年10月20日 11時49分 
Select the hat, slide the zero slider all the way to the right.
Heinrick 2013年10月20日 11時50分 
Ahhh, thank you. Oh, and sorry about the error, I was talking about a gun.
最近の変更はHeinrickが行いました; 2013年10月20日 11時50分
2013年10月20日 11時52分 
Hats and weapons work the same anyhow ;)
Heinrick 2013年10月20日 11時52分 
Yeah, and thanks again for your help.
SparklePants 2013年10月20日 12時20分 
Hey, could you help with the zero thing? like give specific instructions, please. I did that, and my hat went all the way across the map and didn't even do anything.
raptornx01 2013年10月20日 12時29分 
you have to lock it to something first. drag the weapon bone, hand, head, whatever you plan to lock it to. THEN slide the slider.

note: sometimes you can even drag the entire model to the hat/weapon/whatever model and that'll work too.
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Source Filmmaker > 総合掲示板 > トピックの詳細
投稿日: 2013年10月17日 17時27分
投稿数: 15