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Among the Marked.j2 11 okt 2013 om 8:47nm
Does source filmmaker support portal physics from portal 1 or 2?
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Sarsour 12 okt 2013 om 2:38vm 
I dont know what you mean by physics "from portal" because the phyics engine is the same for all source games, hence its the same for source filmmaker, but as a usable system in SFM, its kind of still experimental, though the basic stuff including cloth phyics exists.
The Resonte! 12 okt 2013 om 7:35vm 
I think he's talking about if it can support the portals and stuff
Among the Marked.j2 12 okt 2013 om 8:27vm 
Yes, the portals
*I know that one can technically give the illusion of functioning portals, but it'd be nice if I could use the actual portals

Wait, but they themselves are illusions what with the use of multiple models to pull it off
eh, either way it'd be nice
Laatst bewerkt door Among the Marked.j2; 12 okt 2013 om 8:30vm
raptornx01 12 okt 2013 om 5:52nm 
you could probably fake it, but would probably need a dual map. IE a map with two exact copies of the explorable areas of the map in one bsp. or at least copies of specific rooms. you'd also need the material that you can hook into a camera.
Among the Marked.j2 12 okt 2013 om 8:30nm 
The first bit I'm getting it, and I can see the idel portal textures working with this well enough, but what do you mean about the material camera hook up?
raptornx01 12 okt 2013 om 11:06nm 
called an rt camera

there is another thread talking about it

basically it's a material you can put on a model and then go into the element viewer and like the material to a camera so whatever the camera sees, the material will show. it's how you do survielence cameras and tv screens and stuff like that.
Among the Marked.j2 13 okt 2013 om 9:12vm 
Sweetness, didn't know SFM could support that kind of thing
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