Plastic Walnut (F+)™ 5. Nov. 2013 um 18:26 Uhr
Major SFM Gameworld Problem
I've been trying to do a project using this awesome animation program but I came across a major obstacle: The Gameworld. The Movieworld cameras seem to be fine and the maps look good, but when I switch on the Gameworld, the visuals are messed up, similar to what it would look like if you were out of the map in a Source game. I tried using Noclip to get in the map, but the same thing happens, yet when I get out, it looks alright but I still have no access to the interior of the map for acting. This occurs on every map I have loaded and I need this problem fixed ASAP. I will accept any and all tips to fix this issue.
Beiträge 1-9 von 9
< >
The Resonte! 5. Nov. 2013 um 18:27 Uhr 
do you got an image to show us how messed up your gamemode
Plastic Walnut (F+)™ 5. Nov. 2013 um 18:30 Uhr 
Sure: http://i39.tinypic.com/6fbgwj.jpg Now mind you, this is INSIDE the map where gameplay would normally occur
The Resonte! 5. Nov. 2013 um 18:37 Uhr 
Ursprünglich geschrieben von Maxos War-Wolf™:
Sure: http://i39.tinypic.com/6fbgwj.jpg Now mind you, this is INSIDE the map where gameplay would normally occur
HOLY DAMN
Plastic Walnut (F+)™ 5. Nov. 2013 um 18:40 Uhr 
Ursprünglich geschrieben von The Resonte!:
Ursprünglich geschrieben von Maxos War-Wolf™:
Sure: http://i39.tinypic.com/6fbgwj.jpg Now mind you, this is INSIDE the map where gameplay would normally occur
HOLY DAMN


See?! I told you it was bad!
R234 5. Nov. 2013 um 18:54 Uhr 
Hall of mirror effect... That's a weird one...

EDIT:

From what info I can find on the net, it would seem HoM effect in Source is caused by a "leak" in your map, which is a hole in the level geometry: https://developer.valvesoftware.com/wiki/Leak

What map(s) cause(s) that?
Zuletzt bearbeitet von R234; 5. Nov. 2013 um 19:03 Uhr
Plastic Walnut (F+)™ 5. Nov. 2013 um 19:27 Uhr 

Ursprünglich geschrieben von R234:
Hall of mirror effect... That's a weird one...

EDIT:

From what info I can find on the net, it would seem HoM effect in Source is caused by a "leak" in your map, which is a hole in the level geometry: https://developer.valvesoftware.com/wiki/Leak

What map(s) cause(s) that?

As far as I know, I've used Itemtest, Thundermountain (Or Lab), 2fort, arena_badlands, and I think that's it
Plastic Walnut (F+)™ 6. Nov. 2013 um 13:14 Uhr 
May I ask anyone with experience when it comes to SFM to show me where this hammer tool editor is? I cannot find it.
PalmliX 7. Nov. 2013 um 21:29 Uhr 
Steam\SteamApps\common\SourceFilmmaker\game\bin\hammer.exe
Plastic Walnut (F+)™ 8. Nov. 2013 um 4:56 Uhr 
Alright, so how do you load the maps into the program because it appears I'm unable to do so..
Beiträge 1-9 von 9
< >
Pro Seite: 15 30 50
Geschrieben am: 5. Nov. 2013 um 18:26 Uhr
Beiträge: 9