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Sage the Something Something 2013년 11월 2일 오후 12시 03분
2 questions
I know i have asked this before but it appears that disscussion was deleted so i am going to ask again.

How do you attach hats to a model?

and

How do you paint hats/miscs?
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R234 2013년 11월 2일 오후 2시 23분 
I highly suggest you wrap your head around the concept of locks, as presented in the first video Dominic linked. They're VERY important, and once you understand fully how they work, you'll be able to do great stuff.

That said, they since implemented an easier way to add hats to characters. You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons.
Sage the Something Something 2013년 11월 2일 오후 2시 29분 
R234님이 먼저 게시:
I highly suggest you wrap your head around the concept of locks, as presented in the first video Dominic linked. They're VERY important, and once you understand fully how they work, you'll be able to do great stuff.

That said, they since implemented an easier way to add hats to characters. You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons.
Yeah i figured our the locks and make a screenshot i am about to upload.
CollapsibleMind 2013년 11월 2일 오후 2시 30분 
"You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons."

Oh wow, I didn't know that. Thank you for this information.
R234 2013년 11월 2일 오후 3시 00분 
Devious Dominic님이 먼저 게시:
"You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons."

Oh wow, I didn't know that. Thank you for this information.
Yeah, that's not in the tutorials because it was added later in a patch. I just happened to read the patch log when it came out ;)
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게시된 날짜: 2013년 11월 2일 오후 12시 03분
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