Source Filmmaker > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Sage the Something Something 2 Νοε, 2013 @ 12:03μμ
2 questions
I know i have asked this before but it appears that disscussion was deleted so i am going to ask again.

How do you attach hats to a model?

and

How do you paint hats/miscs?
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R234 2 Νοε, 2013 @ 2:23μμ 
I highly suggest you wrap your head around the concept of locks, as presented in the first video Dominic linked. They're VERY important, and once you understand fully how they work, you'll be able to do great stuff.

That said, they since implemented an easier way to add hats to characters. You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons.
Sage the Something Something 2 Νοε, 2013 @ 2:29μμ 
Αναρτήθηκε αρχικά από R234:
I highly suggest you wrap your head around the concept of locks, as presented in the first video Dominic linked. They're VERY important, and once you understand fully how they work, you'll be able to do great stuff.

That said, they since implemented an easier way to add hats to characters. You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons.
Yeah i figured our the locks and make a screenshot i am about to upload.
Dominic 2 Νοε, 2013 @ 2:30μμ 
"You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons."

Oh wow, I didn't know that. Thank you for this information.
R234 2 Νοε, 2013 @ 3:00μμ 
Αναρτήθηκε αρχικά από Devious Dominic:
"You simply have to drag the character's animation set onto the hat's animation set, then select the hat and fully apply the zero preset. This also works with most weapons."

Oh wow, I didn't know that. Thank you for this information.
Yeah, that's not in the tutorials because it was added later in a patch. I just happened to read the patch log when it came out ;)
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