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Ferexes 1 nov 2013, ore 9:45
drg_cowmangler problem!
Hello, it's been a while since I've been on this thread.

I have a certain problem with a particle called drg_cowmangler(dx80, if you will),
and for some reason, I can't seem to edit the particle in terms of color at all. I've tried to add new elements to it, but it never worked.

Here's what I have, and from the two particles I've messed with, it seems that purple is the default color (maybe a texture problem?)
Ultima modifica da Ferexes; 1 nov 2013, ore 9:45
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Ferexes 1 nov 2013, ore 18:38 
Huh. Am I supposed to have a certain script? That's what I'm extracting from that.
raptornx01 1 nov 2013, ore 19:05 
what part of the cowmangler particle can't you edit? I just tried and it works fine for me.

also, there is no purple. just red and blue variations of each particle.

out of curiosity, do you play tf2, and if so, which servers do you play on? I suspect you are trying to modify a version of the cowmangler that was already altered for a custom server (i have seen a purple version of that blast before)
Ferexes 1 nov 2013, ore 20:11 
I do play team fortress 2, and, well, I play on [NSR] Orange, but they have no mods, I've played on a number of servers as well, but none really that changed any cow mangler particle at all (Or at least in my perspective).

As for editing the particles,I dunno, I just can't edit any of them at all, no color random, no movement basic, none of it. I'm thinking it could be a missing texture, since when I'm editing the particle in the Particle Editor, I don't see anything, and the kind of purple matches the purple in the checkerboard texture fill. or SOMETHING.
R234 1 nov 2013, ore 20:35 
For those types of particles, you'll want to look for an initializer named Remap Control Point to Vector. Change the output minimum and output maximum attributes to the RGB float value of what colour you want (for example, "1 0 0" for vivid red).

Also, don't use the DX80 PCF files, they're lower detail versions of the standard ones. used when people play TF2 in DirectX 8 mode (which SFM doesn't even support anyway).
raptornx01 1 nov 2013, ore 21:42 
see, in mine, the drg_cowmangler effects DO have color random. i messed around with them and they edit just fine. now there are a couple that are just made up of only child particles so for those you have to find the originals. but in all I have no issues with it

here's my file
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Data di pubblicazione: 1 nov 2013, ore 9:45
Messaggi: 6