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I'll start working on some custom models, if you can give some...definitions...as to what you're lookin' for :3
I had to completely redo my account, FYI, so, if you'll noticed SFM isn't even ON my system yet...
I'm glad you included that it could be other races, as, that'll help add a bit of variety, and will not restrict base models to simply humans.
I'm considering maybe trying to just do a human skin for now, like you said, "nothing extravigant" so maybe I'll try to do an elf or wood sprite, etc...
Btw, I'll tell my friends about this :3
And yeah, we don't need anything specific just yet. I'll make a few beta pages of the comic, have effects added to it, and see how it turns out.
1) Download bspsource: http://www.ata4.info/bspsrc/downloads.html
2) Using bspsource, de-compile the maps you want, it will turn the .bsp map files into .vmf hammer editor files.
3) Load the .vmf file into the SFM version of hammer (Steam\SteamApps\common\SourceFilmmaker\game\bin\hammer.exe)
4) Now select, File->Run Map, the Run Map dialogue will come up after a couple of seconds. Make sure every option is set to 'Normal' and the HDR checkbox is ticked, like this: http://puu.sh/5AdFA.png
5) Hit OK and if everything goes well the map will compile and the new version will pop up in your usermod folder.
Note that before you can do this you need to have the dark messiah assets (models and materials) loaded in your SFM installation.
Beyond that, I've been having a related issue. I'm trying to manually load assets and items from games into SFM, but for some reason all the vpk's in the game files are empty when I open them in GFCScope.
Anyway, Guy, I have EXCELANTE news :D
I found a REALLY helpful Hammer Editor guide (Ik the basics, but I'm going back over 'em)
And the even BETTUH news is that I think I'll be able to make some maps for you :)
Luv u babeh ;3
And I don't know why you corrected yourself. SCROTUMS explained it all perfectly.
I am an avid gamming person who happens to have a degree in gaming.
I also happen to have a full studio's worth of tools at my disposal. :)
I have tons of motion capture and I can transfer animations from one character to another, even if the bones are different.
Contact me if interested in model creation/animation/rigging.
I have not dived into mapping for SFM just yet.
Anyway, as mentioned model making will be extremely useful. Right now it would be very useful if I could get some custom weapons. Doctor is already working on a character model as I'm told, so weapons/armor would do wonderfully. I might be able to make a proper cover photo for the comic with the new content. I don't need anything terribly specific, save that the first few weapons be various kinds of axes. Just one would do for now, though two would be great for the cover photo.
Here is a youtube of some of the models I have done in the past. It also has other work as it is an older video done back in my college days. I still need to update it. ;) The ax was modeled and textured using maya but I can get it into source np.
http://www.youtube.com/watch?v=b9G19RaeDYA&feature=youtu.be
Let me know if this is close or if you need some designs dreamed up. :D
Hivoltage