Source Filmmaker

Source Filmmaker

Lighting Problem?
When I load most of the TF2 maps, their lighting is just plain messed up. In ctf_2fort, all the light reflections in the intel rooms are super bright. Is there any way to fix this? If there is, then I might have forgotten.
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Do you have an animation set created for your camera? Maybe you have the bloom scale or tone map scale set too high?
Some maps actually have to have the cubemaps rebuilt. There is a console command "buildcubemaps" I believe it is. I use this on maps where I get a big white glow off objects like the sniper's sunglasses.
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