Source Filmmaker

Source Filmmaker

Tropics 29. nov, 2013 @ 12:10pm
Is there any way to make SFM run smoother it's kinda laggy.
^^^^^
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imagitronics 29. nov, 2013 @ 1:39pm 
Right click in your viewport. Disable lighting, then do it again and go into render settings. Try turning some of those down. If none of that helps, then I'm afraid your PC just can't handle it. Also note that everything you add to a scene is going to require more processing power. If you have a lot of HWM models in your scene, it's not going to perform as well.
Pure Logic 27. des, 2015 @ 6:32pm 
Cool, this worked. But what does turning these things off actually DO? I haven't noticed any major differences besides smoother run-time, but I want to know if I'm disabling anything important.
piemaster 27. des, 2015 @ 6:35pm 
Opprinnelig skrevet av Pure Sanity:
Cool, this worked. But what does turning these things off actually DO? I haven't noticed any major differences besides smoother run-time, but I want to know if I'm disabling anything important.
Lighting is what you think it is, enable it when you render it back otherwise it'll look either really dark or there's a GIANT light.

Ambient Occulusion I have no idea.

Progressive refinement has the stuff labeled - Motion Blur, FOV, Subpixel Jitter.

Motion Blur is self-explanitory - Blur when motion happens.

FOV is what's in focus, I reccomend you leave this on if you know what you're doing.

No idea about subpixel jitter.

Opprinnelig skrevet av piemaster:
Opprinnelig skrevet av Pure Sanity:
Cool, this worked. But what does turning these things off actually DO? I haven't noticed any major differences besides smoother run-time, but I want to know if I'm disabling anything important.
Lighting is what you think it is, enable it when you render it back otherwise it'll look either really dark or there's a GIANT light.

Ambient Occulusion I have no idea.

Progressive refinement has the stuff labeled - Motion Blur, FOV, Subpixel Jitter.

Motion Blur is self-explanitory - Blur when motion happens.

FOV is what's in focus, I reccomend you leave this on if you know what you're doing.

No idea about subpixel jitter.

If you wanna know ambient occlusion is basically some lighting effects in corners n stuff :)
64GIGS.exe 21. mar @ 4:48am 
Ambient occlusion tries to simulate how light actually works in real life by shading occluded surfaces.
Turning this off will increase performance.

DoF samples just changes how many samples are taken when rendering out-of-focus things.
FoV is field of view and has nothing to do with DoF.
Subpixel Jitter AA is AA - anti-aliasing. It basically makes things look smoother, and is important if you're using AO to make sure it doesn't look grainy.
Turning off Progressive Refinement does not increase performance.
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