Cmp™ - OnLaptop Jan 20 @ 9:01pm
Graybanns
I've been trying to figure these Graybanns out with Pte Jack's method and I got it 99% figured out, except for one thing:
http://i.imgur.com/3MoHiFI.png

As you can see on the edges, there's still a little black area. I zoomed it and it's still pretty noticeable. I checked the TF2 wiki and it's not supposed to be there. I looked at the VTF files that I edited and they looked ok, so I'm not sure where it is lacking.

Note: I tried both changing the background to white and leaving it as it was and they produced this same result. It's just that one little part there that's driving me nuts. Is that going to have to be a manual fix?
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It's kind of hard to see here, but if you get in close and personal with the shades, you'll see that the lens clips the frame. It may be a bleed through the lens... get up close then rotate the camera around that spot. It may reveal itself.

http://imgur.com/SPLZa5R
Cmp™ - OnLaptop Jan 21 @ 10:49am 
That's a good thought, Jack, but unfortunately, that's not it :( It's a black spot on the frame texture.
http://i.imgur.com/h4AlWYh.png

Here you can see that it should be darker, but not completely black
http://wiki.teamfortress.com/w/images/4/45/Painted_Graybanns_CF7336.png?t=20130712154653

I also noticed that the lenses aren't as dark as they should be. I probably messed up your process somewhere.
Last edited by Cmp™ - OnLaptop; Jan 21 @ 11:06am
Ok Darkly, I;m involved on a bigger project right now, but will take a look later.. I had a situation like this on a model that I tried to smooth out a bit. Looking at it textured in Blender, it looks perfect, but when I port it, the textures in SFM blotch black in 3 places. It might be a gully I created in the mesh that causes a shadow, but I don't see that on the model.
Cmp™ - OnLaptop Jan 21 @ 2:21pm 
No rush on my account. I'm just experimenting right now. Thanks for the response, Jack :)
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Date Posted: Jan 20 @ 9:01pm
Posts: 4