Half-Orc Bard Jan 19 @ 9:40am
Having problems with the Source Filmmaker SDK
I've made a map in Hammer and made sure to compile with HDR but it does not work right in Source Filmmaker. It shows up as fullbright and tells me it does not have HDR. I've tried looking at the log, but I can't make sense of it. I think it tells me I have leaks but I can't find them, I've capped it all in and it's an indoor map anyway. Can anyone help me? I'll post the log from the compile process below:

materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials
Loading C:\Users\[MyNameHere]\Desktop\PROJECTMAPS\stasis chamber.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light (-240.00 -176.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28709 bytes)
Error! To use model "models/humans/group03/male_08.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/humans/group03/male_08.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 202 texinfos to 163
Reduced 26 texdatas to 26 (507 bytes to 507)
Writing C:\Users\[MyNameHere]\Desktop\PROJECTMAPS\stasis chamber.bsp
0 seconds elapsed



4 threads
reading c:\users\[MyNameHere]\desktop\projectmaps\stasis chamber.bsp
reading c:\users\[MyNameHere]\desktop\projectmaps\stasis chamber.prt
LoadPortals: couldn't read c:\users\[MyNameHere]\desktop\projectmaps\stasis chamber.prt
Showing 1-5 of 5 comments
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Pte Jack Jan 19 @ 9:56am 
I've had nothing but bad luck with Hammer. I've tried to convert the HDR on some old maps and nothing works.
6000 ANGRY BEES Jan 19 @ 10:55am 
"Entity light (-240.00 -176.00 144.00) leaked!"

Either you have a light entity sitting outside the map at those co-ordinates, causing a leak, or that light is leaking through a hole in the map. As a result, Hammer never runs the light compiler. meaning no HDR.

Use Map > Load Pointfile to find out where the cause is, and how it leaks out.
Half-Orc Bard Jan 19 @ 5:01pm 
Originally posted by 6000 ANGRY BEES:
"Entity light (-240.00 -176.00 144.00) leaked!"

Either you have a light entity sitting outside the map at those co-ordinates, causing a leak, or that light is leaking through a hole in the map. As a result, Hammer never runs the light compiler. meaning no HDR.

Use Map > Load Pointfile to find out where the cause is, and how it leaks out.

Thank you, got it all fixed!
Pte Jack Jan 19 @ 8:38pm 
@ 6000 Angry Bees (protected by a Bee Bonnet) I am Confused here, I though that if you selected the HDR option and ran the map, the hdr variable would be set and the map would work in SFM with HDR. Are you saying the Hammer doesn't add HDR, then what does to get these maps up and running? (Please consider me as a total noob as far as hammer is concerned, because I am.)
Christoffer395 Jan 20 @ 1:27pm 
Originally posted by Pte Jack:
@ 6000 Angry Bees (protected by a Bee Bonnet) I am Confused here, I though that if you selected the HDR option and ran the map, the hdr variable would be set and the map would work in SFM with HDR. Are you saying the Hammer doesn't add HDR, then what does to get these maps up and running? (Please consider me as a total noob as far as hammer is concerned, because I am.)
From what I know, a map needs at least one light source, zero leaks and an env_cubemap to allow HDR rendering.
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Date Posted: Jan 19 @ 9:40am
Posts: 5