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Puzzler 19 Sty - 8:06
I guess I know how to fix Particle model render
First of all, I want to say that I don't know was this problem solved before or not, if it was, then it must be useless. I asked SFM community about this few times, and no one answered. So, I've made a conclusion that no one still doesn't know how to fix that.

About the problem: while you select 'render model(s)' in Particle Editor Tool, and load your model, you could notice that it is looks "grayish":

How to fix that? Simply add Alpha random parameter to Initializers and set minimum alpha to zero (sometimes it works on 220 or 230).

Thank you for reading this, please, leave comments.
Ostatnio edytowany przez: Puzzler; 19 Sty - 8:09
Wyświetlanie 1-15 z 19 komentarzy
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Pte Jack 19 Sty - 8:11 
Thanks for that Puzzler, I haven't really diven into the particle editor... so I couldn't help you with your previous question on this.
Ostatnio edytowany przez: Pte Jack; 19 Sty - 8:14
Puzzler 19 Sty - 8:13 
No, it's OK. Now one unsolved problem in PartEditTool left - adding sequences.
Pte Jack 19 Sty - 8:14 
But I think I did read somewhere that the particle editor will display it as gray, but when you spawn it in SFM it will be ok. By adding the alpha, your particle now looks transparent (unless that is what you were looking for.)
Pte Jack 19 Sty - 8:15 
Adding sequences, as in adding different particles to become one particle??
Ostatnio edytowany przez: Pte Jack; 19 Sty - 8:15
Puzzler 19 Sty - 8:16 
Well, at 0 it looks like zombie in SFM (or at least were before this update). But at 150 it seems good.
Puzzler 19 Sty - 8:17 
Adding sequences, as in adding different particles to become one particle??
No, I mean, how to add sequence to model, because it always in ref pose (in this case - make the dove fly)
Pte Jack 19 Sty - 8:19 
A model particle though??? like an animated particle model??

Ostatnio edytowany przez: Pte Jack; 19 Sty - 8:20
Puzzler 19 Sty - 8:20 
A model particle though???
I don't understand this. Please, rewrite the sentence (I'm quite bad in English)
Pte Jack 19 Sty - 8:21 
I did, I edited my response
Puzzler 19 Sty - 8:21 
Yes, animated particle model. I tried it million times, because I saw a scale possibility in this (before adding scale function)
Ostatnio edytowany przez: Puzzler; 19 Sty - 8:22
Pte Jack 19 Sty - 8:28 
hmmm. I tried making an animated particle to follow the movement of an actual model. (ie, I wanted to make glowing areas on a moving modle but didn't want to make 300 particles to attach to the model so they'd stay in fixed positions on the model. like this So I tried to make a particle shell for it but found that the when I created the model particle it could only be static, I couldn't animate it.
Pte Jack 19 Sty - 8:33 
Man I wish you could launch the particle editor without launching SFM!!!
Puzzler 19 Sty - 10:14 
Well, now I think I know how to do that. The thing isn't in Particle Editor. The thing is PEtool uses deafult animation. And all models have ref animation by deafult, so changing deafult sequence should influence PET, so you'd be able to make animation sequence inside tool.
Pte Jack 19 Sty - 10:19 
You have to do a guide on that!!!
Puzzler 19 Sty - 10:21 
I thought about this, but then I decided not to do it, because it's too small for a guide and useless for almost every average SFM user.
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