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Puzzler 19 Ιαν @ 8:06πμ
I guess I know how to fix Particle model render
First of all, I want to say that I don't know was this problem solved before or not, if it was, then it must be useless. I asked SFM community about this few times, and no one answered. So, I've made a conclusion that no one still doesn't know how to fix that.

About the problem: while you select 'render model(s)' in Particle Editor Tool, and load your model, you could notice that it is looks "grayish":
http://steamcommunity.com/sharedfiles/filedetails/?id=218467197

http://steamcommunity.com/sharedfiles/filedetails/?id=218467237

How to fix that? Simply add Alpha random parameter to Initializers and set minimum alpha to zero (sometimes it works on 220 or 230).

http://steamcommunity.com/sharedfiles/filedetails/?id=218467172

Thank you for reading this, please, leave comments.
Τελευταία επεξεργασία από Puzzler; 19 Ιαν @ 8:09πμ
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Pte Jack is away for a MONTH++ 19 Ιαν @ 8:11πμ 
Thanks for that Puzzler, I haven't really diven into the particle editor... so I couldn't help you with your previous question on this.
Τελευταία επεξεργασία από Pte Jack is away for a MONTH++; 19 Ιαν @ 8:14πμ
Puzzler 19 Ιαν @ 8:13πμ 
No, it's OK. Now one unsolved problem in PartEditTool left - adding sequences.
Pte Jack is away for a MONTH++ 19 Ιαν @ 8:14πμ 
But I think I did read somewhere that the particle editor will display it as gray, but when you spawn it in SFM it will be ok. By adding the alpha, your particle now looks transparent (unless that is what you were looking for.)
Pte Jack is away for a MONTH++ 19 Ιαν @ 8:15πμ 
Adding sequences, as in adding different particles to become one particle??
Τελευταία επεξεργασία από Pte Jack is away for a MONTH++; 19 Ιαν @ 8:15πμ
Puzzler 19 Ιαν @ 8:16πμ 
Well, at 0 it looks like zombie in SFM (or at least were before this update). But at 150 it seems good.
Puzzler 19 Ιαν @ 8:17πμ 
Αναρτήθηκε αρχικά από Pte Jack:
Adding sequences, as in adding different particles to become one particle??
No, I mean, how to add sequence to model, because it always in ref pose (in this case - make the dove fly)
Pte Jack is away for a MONTH++ 19 Ιαν @ 8:19πμ 
A model particle though??? like an animated particle model??

Τελευταία επεξεργασία από Pte Jack is away for a MONTH++; 19 Ιαν @ 8:20πμ
Puzzler 19 Ιαν @ 8:20πμ 
Αναρτήθηκε αρχικά από Pte Jack:
A model particle though???
I don't understand this. Please, rewrite the sentence (I'm quite bad in English)
Pte Jack is away for a MONTH++ 19 Ιαν @ 8:21πμ 
I did, I edited my response
Puzzler 19 Ιαν @ 8:21πμ 
Yes, animated particle model. I tried it million times, because I saw a scale possibility in this (before adding scale function)
Τελευταία επεξεργασία από Puzzler; 19 Ιαν @ 8:22πμ
Pte Jack is away for a MONTH++ 19 Ιαν @ 8:28πμ 
hmmm. I tried making an animated particle to follow the movement of an actual model. (ie, I wanted to make glowing areas on a moving modle but didn't want to make 300 particles to attach to the model so they'd stay in fixed positions on the model. like this http://i.imgur.com/iO3U6Lc.png. So I tried to make a particle shell for it but found that the when I created the model particle it could only be static, I couldn't animate it.
Pte Jack is away for a MONTH++ 19 Ιαν @ 8:33πμ 
Man I wish you could launch the particle editor without launching SFM!!!
Puzzler 19 Ιαν @ 10:14πμ 
Well, now I think I know how to do that. The thing isn't in Particle Editor. The thing is PEtool uses deafult animation. And all models have ref animation by deafult, so changing deafult sequence should influence PET, so you'd be able to make animation sequence inside tool.
Pte Jack is away for a MONTH++ 19 Ιαν @ 10:19πμ 
You have to do a guide on that!!!
Puzzler 19 Ιαν @ 10:21πμ 
I thought about this, but then I decided not to do it, because it's too small for a guide and useless for almost every average SFM user.
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