Source Filmmaker > Obecné diskuze > Detaily tématu
Puzzler 19. led. v 8.06 dop.
I guess I know how to fix Particle model render
First of all, I want to say that I don't know was this problem solved before or not, if it was, then it must be useless. I asked SFM community about this few times, and no one answered. So, I've made a conclusion that no one still doesn't know how to fix that.

About the problem: while you select 'render model(s)' in Particle Editor Tool, and load your model, you could notice that it is looks "grayish":
http://steamcommunity.com/sharedfiles/filedetails/?id=218467197

http://steamcommunity.com/sharedfiles/filedetails/?id=218467237

How to fix that? Simply add Alpha random parameter to Initializers and set minimum alpha to zero (sometimes it works on 220 or 230).

http://steamcommunity.com/sharedfiles/filedetails/?id=218467172

Thank you for reading this, please, leave comments.
Naposledy upravil Puzzler; 19. led. v 8.09 dop.
Zobrazeno 115 z 19 komentářů
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Pte Jack 19. led. v 8.11 dop. 
Thanks for that Puzzler, I haven't really diven into the particle editor... so I couldn't help you with your previous question on this.
Naposledy upravil Pte Jack; 19. led. v 8.14 dop.
Puzzler 19. led. v 8.13 dop. 
No, it's OK. Now one unsolved problem in PartEditTool left - adding sequences.
Pte Jack 19. led. v 8.14 dop. 
But I think I did read somewhere that the particle editor will display it as gray, but when you spawn it in SFM it will be ok. By adding the alpha, your particle now looks transparent (unless that is what you were looking for.)
Pte Jack 19. led. v 8.15 dop. 
Adding sequences, as in adding different particles to become one particle??
Naposledy upravil Pte Jack; 19. led. v 8.15 dop.
Puzzler 19. led. v 8.16 dop. 
Well, at 0 it looks like zombie in SFM (or at least were before this update). But at 150 it seems good.
Puzzler 19. led. v 8.17 dop. 
Pte Jack původně napsal:
Adding sequences, as in adding different particles to become one particle??
No, I mean, how to add sequence to model, because it always in ref pose (in this case - make the dove fly)
Pte Jack 19. led. v 8.19 dop. 
A model particle though??? like an animated particle model??

Naposledy upravil Pte Jack; 19. led. v 8.20 dop.
Puzzler 19. led. v 8.20 dop. 
Pte Jack původně napsal:
A model particle though???
I don't understand this. Please, rewrite the sentence (I'm quite bad in English)
Pte Jack 19. led. v 8.21 dop. 
I did, I edited my response
Puzzler 19. led. v 8.21 dop. 
Yes, animated particle model. I tried it million times, because I saw a scale possibility in this (before adding scale function)
Naposledy upravil Puzzler; 19. led. v 8.22 dop.
Pte Jack 19. led. v 8.28 dop. 
hmmm. I tried making an animated particle to follow the movement of an actual model. (ie, I wanted to make glowing areas on a moving modle but didn't want to make 300 particles to attach to the model so they'd stay in fixed positions on the model. like this http://i.imgur.com/iO3U6Lc.png. So I tried to make a particle shell for it but found that the when I created the model particle it could only be static, I couldn't animate it.
Pte Jack 19. led. v 8.33 dop. 
Man I wish you could launch the particle editor without launching SFM!!!
Puzzler 19. led. v 10.14 dop. 
Well, now I think I know how to do that. The thing isn't in Particle Editor. The thing is PEtool uses deafult animation. And all models have ref animation by deafult, so changing deafult sequence should influence PET, so you'd be able to make animation sequence inside tool.
Pte Jack 19. led. v 10.19 dop. 
You have to do a guide on that!!!
Puzzler 19. led. v 10.21 dop. 
I thought about this, but then I decided not to do it, because it's too small for a guide and useless for almost every average SFM user.
Zobrazeno 115 z 19 komentářů
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Datum odeslání: 19. led. v 8.06 dop.
Počet příspěvků: 19