Steam telepítése
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Fordítási probléma jelentése
2) You can remove the other names, but it's not strictly necessary. As for whether you need "ValveBiped.", that depends on whether it's in the name of the bones on the character you're trying to use.
3) They need to be reformatted so it skips them.
4) It doesn't hugely matter, although it'd be good practice to not rig to a bone that hasn't been rigged yet (so don't rig to the pelvis before the pelvis is itself rigged). I'd suggest putting it after boneHead.
That said, the IK chains in SFM wouldn't really support a tail anyway (the rig would just create handles for FK animation), so one possibility is doing something similar to what it suggests for fingers and creating a Tail category in the sfm_defaultanimationgroups.txt file. (The script only hides specific named categories, so it wouldn't hide these).
EDIT: Oh bloody hell, it's a pointless necro. Still, valid answers.