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EmperorFaiz.avi 16 янв @ 5:15
Still have no solution about invisible scaled model problem yet?
I've done many research but still no luck. Have you guys got any clue about the cause of the problem? Is there an easier to encounter it or something?
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TheFrozenMonkeyKing 16 янв @ 6:57 
I dont know anything about scaling, cuz I never scale, but if this is a bug, I think they will fix it soon
6000 ANGRY BEES 16 янв @ 8:36 
If you mean models vanishing from certain angles and distances when scaled, this is because scaling the rootTransform bone kind of messes up the model's "hitboxes".

Scaling the model's other root bone (typically the pelvis on characters) will typically avoid this problem, somehow.
Pte Jack 16 янв @ 18:03 
Don't quote me on this because I don't know if it is a true statement but,I "believe" that if you scale the pelivs (mainbone) rather than the root_transfer, it scales the complete model including hit boxes, but is only true dependent on how the hit boxes were compiled into the model at compile time. Most of the time when I compile a model for SFM, I remove all hitbox and joint/bone constraint references from the qc. They aren't required at the present time in SFM (so none of my models would be usable in a normal game.) If SFM get to the point of including physics, well then I'll have to reconsider these elements.
EmperorFaiz.avi 17 янв @ 0:28 
Ok i will give it a shot.
TheFrozenMonkeyKing 18 янв @ 14:46 
Изначально опубликовано EmperorFaiz:
Ok i will give it a shot.
XD I just rememberedn where I have seen your picture before! You made the idle team entry for the saxxy awards. That was one of my favourites :3
EmperorFaiz.avi 18 янв @ 21:17 
O RLY?
cousinbenson 20 янв @ 6:21 
scaling the root transfer doesnt scale the hitbox, so when the camera gets close to the hitbox the engine removes the model from view. scaling the pelvis should also scale the hitbox
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Дата создания: 16 янв @ 5:15
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