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Best of luck, we all appreciate the initiative. If there is anything I can do, let me know, but I highly doubt I am advanced enough to aid you.
It includes info on donations, too, in case anyone wants to help a poor college student. Lol.
Now the real work begins.
Features sfmphys needs:
~~Map detection. not just the floor, but walls and things as well would be helpful.
~~have the detection conform more to the model shape. right now we have a box, and a ball. thats is.
~~support for more models. right now, not every model will work with it, some won't accept the rig, and some will, but won't simulate. maybe the script could work around the model mesh itself, rather then phy or collision models?
~~make the simulation as resource efficient as possible. currently there is an upper limit to how many models can be sim'd at one time before sfm crashes.
~~vertex based simulations might be nice as well if they could be implemented.
You know there is a cloth model included with sfmphys, right? all you have to do is make a texture for it (it's black by default.)
Oh yeah I knew, but do you think I can edit the dimensions and what not?
1. you use the scale tool
2. you decompile the thing and edit it in blender of what ever, or
3. all it is is a big flat model with a crap load of bones. you could just stretch it out.
and maybe I can just edit the VTF to a color/texture I prefer!
EDIT: Does the scaling only work uniformly in all directions? or can I scale it on a single axis?