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RC_3736 01 月 11 日 @ 上午 10 時 51 分
Is session recovery possible?
I was almost finished an animation that took me a VERY long time to make, and SFM randomly crashed. Me being me, I forgot to save any of it. Is there ANY way at all I can recover my session, or am I doomed to create the entire thing all over again? Thank you for your time.
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Pte Jack 01 月 11 日 @ 下午 3 時 32 分 
The only way is to check and see if there is a .bak file with the same name as your project, if it exists, then you rename your project.dmx to a new extension and the .bak to .dmx and load that. If it doesn't exist, then you're back to square 1.
RC_3736 01 月 11 日 @ 下午 4 時 07 分 
Pte Jack 發表:
The only way is to check and see if there is a .bak file with the same name as your project, if it exists, then you rename your project.dmx to a new extension and the .bak to .dmx and load that. If it doesn't exist, then you're back to square 1.

I looked for the .bak file, and it was nowhere to be found. Looks like I'm back to square 1, like you said -.- Thanks for helping, though
raptornx01 01 月 14 日 @ 上午 7 時 04 分 
there is an autosave script floating around. it's not the best, but it will help a bit.
R234 01 月 14 日 @ 上午 10 時 35 分 
Doesn't SFM support autosave since yesterday's update?
Pte Jack 01 月 14 日 @ 上午 11 時 34 分 
I'm still trying to catch up with the December update! Yesterday is too far into the future for me!!! lol
Nerp 01 月 14 日 @ 上午 11 時 47 分 
I learned my lesson, save after every pass!
raptornx01 01 月 14 日 @ 下午 2 時 05 分 
R234 發表:
Doesn't SFM support autosave since yesterday's update?

I actually didn't know about the update till after i made that post. ^_^;
RC_3736 01 月 14 日 @ 下午 2 時 29 分 
I didn't even know there was an update yesterday... Now that I think about it though, I do remember Steam downlaoding something. That was probably it. Thank God they added autosave-- now I don't need to worry about things like this anymore! :D
最後修改者:RC_3736; 01 月 14 日 @ 下午 2 時 29 分
Pte Jack 01 月 14 日 @ 下午 6 時 15 分 
Well it was a long time coming but I guess it shows that the SFM Project is still alive and Valve is listening.
最後修改者:Pte Jack; 01 月 14 日 @ 下午 6 時 16 分
Nerp 01 月 14 日 @ 下午 6 時 38 分 
There was an update last month, not really that long.
Pte Jack 01 月 14 日 @ 下午 6 時 46 分 
What I meant Berry, is that we've been screaming for the autosave since the launch of SFM. Now we have it...
Nerp 01 月 14 日 @ 下午 7 時 27 分 
Herp derp, sorry! I misread everything... which isn't new to me. ;3;
While it's a great feature, I suggest everyone saves multiple files for different passes.
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張貼日期: 01 月 11 日 @ 上午 10 時 51 分
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