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RC_3736 2014년 1월 11일 오전 10시 51분
Is session recovery possible?
I was almost finished an animation that took me a VERY long time to make, and SFM randomly crashed. Me being me, I forgot to save any of it. Is there ANY way at all I can recover my session, or am I doomed to create the entire thing all over again? Thank you for your time.
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Pte Jack 2014년 1월 11일 오후 3시 32분 
The only way is to check and see if there is a .bak file with the same name as your project, if it exists, then you rename your project.dmx to a new extension and the .bak to .dmx and load that. If it doesn't exist, then you're back to square 1.
RC_3736 2014년 1월 11일 오후 4시 07분 
Pte Jack님이 먼저 게시:
The only way is to check and see if there is a .bak file with the same name as your project, if it exists, then you rename your project.dmx to a new extension and the .bak to .dmx and load that. If it doesn't exist, then you're back to square 1.

I looked for the .bak file, and it was nowhere to be found. Looks like I'm back to square 1, like you said -.- Thanks for helping, though
raptornx01 2014년 1월 14일 오전 7시 04분 
there is an autosave script floating around. it's not the best, but it will help a bit.
R234 2014년 1월 14일 오전 10시 35분 
Doesn't SFM support autosave since yesterday's update?
Pte Jack 2014년 1월 14일 오전 11시 34분 
I'm still trying to catch up with the December update! Yesterday is too far into the future for me!!! lol
Sparkie 2014년 1월 14일 오전 11시 47분 
I learned my lesson, save after every pass!
raptornx01 2014년 1월 14일 오후 2시 05분 
R234님이 먼저 게시:
Doesn't SFM support autosave since yesterday's update?

I actually didn't know about the update till after i made that post. ^_^;
RC_3736 2014년 1월 14일 오후 2시 29분 
I didn't even know there was an update yesterday... Now that I think about it though, I do remember Steam downlaoding something. That was probably it. Thank God they added autosave-- now I don't need to worry about things like this anymore! :D
RC_3736님이 마지막으로 수정; 2014년 1월 14일 오후 2시 29분
Pte Jack 2014년 1월 14일 오후 6시 15분 
Well it was a long time coming but I guess it shows that the SFM Project is still alive and Valve is listening.
Pte Jack님이 마지막으로 수정; 2014년 1월 14일 오후 6시 16분
Sparkie 2014년 1월 14일 오후 6시 38분 
There was an update last month, not really that long.
Pte Jack 2014년 1월 14일 오후 6시 46분 
What I meant Berry, is that we've been screaming for the autosave since the launch of SFM. Now we have it...
Sparkie 2014년 1월 14일 오후 7시 27분 
Herp derp, sorry! I misread everything... which isn't new to me. ;3;
While it's a great feature, I suggest everyone saves multiple files for different passes.
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