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RC_3736 11 jan 2014 om 10:51vm
Is session recovery possible?
I was almost finished an animation that took me a VERY long time to make, and SFM randomly crashed. Me being me, I forgot to save any of it. Is there ANY way at all I can recover my session, or am I doomed to create the entire thing all over again? Thank you for your time.
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Pte Jack 11 jan 2014 om 3:32nm 
The only way is to check and see if there is a .bak file with the same name as your project, if it exists, then you rename your project.dmx to a new extension and the .bak to .dmx and load that. If it doesn't exist, then you're back to square 1.
RC_3736 11 jan 2014 om 4:07nm 
Origineel geplaatst door Pte Jack:
The only way is to check and see if there is a .bak file with the same name as your project, if it exists, then you rename your project.dmx to a new extension and the .bak to .dmx and load that. If it doesn't exist, then you're back to square 1.

I looked for the .bak file, and it was nowhere to be found. Looks like I'm back to square 1, like you said -.- Thanks for helping, though
raptornx01 14 jan 2014 om 7:04vm 
there is an autosave script floating around. it's not the best, but it will help a bit.
R234 14 jan 2014 om 10:35vm 
Doesn't SFM support autosave since yesterday's update?
Pte Jack 14 jan 2014 om 11:34vm 
I'm still trying to catch up with the December update! Yesterday is too far into the future for me!!! lol
Berry The Punch 14 jan 2014 om 11:47vm 
I learned my lesson, save after every pass!
raptornx01 14 jan 2014 om 2:05nm 
Origineel geplaatst door R234:
Doesn't SFM support autosave since yesterday's update?

I actually didn't know about the update till after i made that post. ^_^;
RC_3736 14 jan 2014 om 2:29nm 
I didn't even know there was an update yesterday... Now that I think about it though, I do remember Steam downlaoding something. That was probably it. Thank God they added autosave-- now I don't need to worry about things like this anymore! :D
Laatst bewerkt door RC_3736; 14 jan 2014 om 2:29nm
Pte Jack 14 jan 2014 om 6:15nm 
Well it was a long time coming but I guess it shows that the SFM Project is still alive and Valve is listening.
Laatst bewerkt door Pte Jack; 14 jan 2014 om 6:16nm
Berry The Punch 14 jan 2014 om 6:38nm 
There was an update last month, not really that long.
Pte Jack 14 jan 2014 om 6:46nm 
What I meant Berry, is that we've been screaming for the autosave since the launch of SFM. Now we have it...
Berry The Punch 14 jan 2014 om 7:27nm 
Herp derp, sorry! I misread everything... which isn't new to me. ;3;
While it's a great feature, I suggest everyone saves multiple files for different passes.
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Geplaatst op: 11 jan 2014 om 10:51vm
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