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Groove Machine 2014年1月6日 14時03分
Does anyone have a script for normal lights (as opposed to spotlights)?
All I know hwo to do is make a spotlight. I tried the technique of making the radius 180 and creating two of them and locking them to each other, but some bug will knock one of them out and it won't turn back on. Is there a way to make a "global light" or something similar without using that method?
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raptornx01 2014年1月6日 18時22分 
A bug will knock it out? what is going on when this happens? and is it truely gone, or just not showing in the viewport? Have you tried rendering out and seeing if it's still visible?

as for the global light. No. as of now there is no way to make a true 360 degree light without editing the map. the closest you can come is to make a really bright light, with a wide field of view that is really far away.
TheFrozenMonkeyKing 2014年1月7日 6時00分 
if you want to make brighter you have to make a animationset for your camera. Then you can drag the tonemapscal slider to adjust the darkness/brightness of the map
Groove Machine 2014年1月7日 13時40分 
PF2 raptornx01 の投稿を引用:
A bug will knock it out? what is going on when this happens? and is it truely gone, or just not showing in the viewport? Have you tried rendering out and seeing if it's still visible?

as for the global light. No. as of now there is no way to make a true 360 degree light without editing the map. the closest you can come is to make a really bright light, with a wide field of view that is really far away.

It works for a while and then it just shuts off. I can play with the intensity sliders and whatnot to bring it back on but the second I clic on anything else it turns back off. Rendering doesnt fix it either.
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投稿日: 2014年1月6日 14時03分
投稿数: 3