Cryptdick Jan 3 @ 6:20pm
[?] SFM crashing to desktop. Any tips?
Hey there, I need to know if there's a way to fix the crazy SFM crashes everyone seems to be having. My specific problem is everything was working fine until I tried to load in a custom npc model. Since then it has been crashing every time I try to manipulate or create a new anim set for one of the custom models. I attempted to create one for a Half-Life 2 zombie, but in the browser, as soon as i filter the name and select it, SFM crashes to desktop.

Now note that I have been doing my best to research ways to fix this (like all ♥♥♥♥♥ night) but have been drawing blanks.

*One thing I have not tried is doing stuff without the custom models in the scene, but I'm too tired for that tonight and will update this post tomorrow with the results.

Thanks in advance for any tips or work-arounds.
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Pte Jack Jan 3 @ 6:25pm 
Ummm, this should be your first clue!!! "working fine until I tried to load in a custom npc model" What model?
Nerp Jan 3 @ 7:34pm 
Some models don't work, and if you start to have too many models, you'd need to make a new mod.
Pte Jack Jan 3 @ 9:10pm 
Also, have a look at the MEM indicator at the bottom right of the screen, if that is red, you're out of memory and looking for a crash.
Nerp Jan 3 @ 9:17pm 
Question, how do you run out of memory...?
Pte Jack Jan 3 @ 9:53pm 
Every item loaded on a computer uses memory. Just loading stage my memory indicator show SFM is using around 1250 MB. Start adding models, particles, sounds and the memory usage goes up. Now on top of that, load a Web browser in the back ground, run Steam, load a picture editor. They all use memory. A computer is limited by the amount of RAM it has, especially if one does not assign space to cache things when memory usage gets high.

I feel that's why a lot of these guys out there with 2 gigs of ram experience crashes.

They blame it on SFM, but in fact, it may be that they have used up their 2 gigs with stuff running in the background while work a project. When SFM needs memory, it has nowhere to turn to grab the memory it needs to load a map or model and burps out.

(This is theoretical and is not the reason for all SFM crashes, but when in my experience when asked for computer specs, a lot of the computers crashing only have 2 gigs of RAM and a lot report their mem indicator turing RED before a crash.)

Here's an example... I have 8 gigs of memory, I am currently running 9 apps (SFM, IE11, Notepad++, Media Player, Camtasia, and a couple others,

I also have 43 background processes (AVP, AMD extended Clients, BT Radio Management, Video Drivers/Catalyst, Print spoolers, and other various services),

PLUS there are 25 Windows processes and services that are also running.

With even with most of these sitting idle, my machine is still using 52% of the 8 gigs of memory.

A 2 gig machine would roll over and die trying to do this.

One of my saving graces is that I have a lot of disk space that i can cache, so when my ram resource plummit below a certain point, my computer starts caching to the hard drives to free up ram.
Nerp Jan 4 @ 12:00am 
Awesome! Thanks a lot for explaining this! I'm stupid when it comes to this stuff.
Luckily I have yet to hit a crashing point, and added more ram today.
Last edited by Nerp; Jan 4 @ 12:01am
Cryptdick Jan 4 @ 7:52pm 
FIXED!!!

Pte Jack had it right. Sorry for the lack of info, I typed that up right before passing out and didn't want to test stuff at the time. I just did however. I was using this for HL2 zombies and I also http://steamcommunity.com/sharedfiles/filedetails/?id=130964408
and I also had a separate Gman model i was using. I figured it out because it crashes when I try to load the model for the zombie, but not when loading Gman. So I unsubscribed from that previous link. Thanks guys!
Cryptdick Jan 4 @ 8:04pm 
However, it does still often crash when I'm attempting to manipulate Gman. Can I just not use custom models? :<
Pte Jack Jan 4 @ 8:07pm 
Which GMan are you using, do you have a link to the download file or a file path to what you are using?
raptornx01 Jan 5 @ 9:09am 
If i come across models like that I just delete them. saves trouble in the long run.
Cryptdick Jan 5 @ 11:10am 
http://steamcommunity.com/sharedfiles/filedetails/?id=130958520

That one. I had all the Gman stuff on workshop but I deleted all except that. I've noticed that he only really crashes if I attempt to import sequences with him. Also strangely, I unsubscribed and deleted the zombies with the SFM prompt and they are still there and usable - and actually work perfect now?! I'm confused about this. Does SFM have HL stuff included and I didn't realize it? Regardless, I'm able to use the HL2 zombies now somehow.
raptornx01 Jan 5 @ 1:27pm 
SFM has always had HL stuff. just not all of it.
Pte Jack Jan 5 @ 2:29pm 
Ok, I downloaded the model from the workshop... and did a search for GMan. Instead of getting the workshop model I was presented with the episodic model of him. His animations cause SFM to crash. (I'm wondering if you have the same model loaded?) So, before I can get to the Workshop model of the GMan, I have to either delete the episodic version or move Workshop to a higher priority in my gameinfo.txt file. I'll post again when I do that.
Pte Jack Jan 5 @ 2:41pm 
OHHH!!!... Well CrabNuggets... The episodic version is the workshop item. (I thought I had the episodic models loaded). The workshop model downloads and creates a SourceFilmmaker\game\episodic_workshop\models folder and deposits the GMan there. SO, it is the workshop item that is broken. The Workshop model causes SFM to crash. Now I wonder what would happen if I move the model to usermod.
Pte Jack Jan 5 @ 2:46pm 
Nope, that doesn't work either, crash, crash, crash! GMan go crash!!!

I suspect the author may have tried to combine the model he converted for SFM with the animation, gesture and postures models that already existed, These may not be compatible with his changed model and causes the crash.
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Date Posted: Jan 3 @ 6:20pm
Posts: 24