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翻訳の問題を報告
it is by my animation in the background an not in the front
I haven't tried it yet, but you might be able to use the cloaking script to animate it fading in and out.
http://i.imgur.com/lzmulTM.jpg
EDIT:....i wouldn't recommend changing the range of the slider.
http://sta.sh/0ti3t7e420f
http://youtu.be/kgSr3IN5hj0
it would be enough to turn off the model that would be animated.
it would be enough to turn off and use severall modells.
like that
Modell 1 --> turn off-> 2seconds wait --> modell 2-->torn off.......
it is more complex but it would be enough
right clicked the tardis and selected Add Overide Materials
right click the Tardis and click show in element viewer - Model
Now, Into the element viewer
Click the + beside Materials to expand all the materials.
For each material right click on it and select add attribute
Select float
rename it from newAttribute to $alpha (looking at the viewport the material for the new attribute will disappear because the float value defaults to 0. The reason I chose float is because I need to be able to access decimal values between 0 and 1 (ie .10, .25, .80 etc))
Expand the material by clicking the + beside the material
Beside the $alpha attribute, change 0 to 1 (the material will reappear)
Do this for each material found.
Now to ensure that all the materials will go alpha, set the alpha value to 0 on each material. If you have a part of the model stay visible, you may have to find out what that material is and create it, then add the $alpha attribute to it.
Turn the alphas back to 1 when you're done.
Now, shrink the materials by clicking the - sign beside the material name.
Right click on each material and select Create an animationset for element.
you'll have a window popup for the the alpha channel. If you want the material to completely disappear, set the min value to 0.00 , if you want the item to become fully visible from being invisible, set the max value to 1.00 then click ok.
Do this for each material you want to control.
This will create a new model name for each material in the animation set editor (should be the same name as the materials in the element viewer with a digit on the end)
If you select these models you'll find a slider to control the alpha effect. Move it to the left to make a material disappear, to the right to make it reappear. Because you used a float, the value will decrease by decimals making it become translucient as to approach 0. If you had of used an integer, the value would have only been 1 or 0, meaning visible or invisible only.
Hint: Remember the default value of the alpha is 0, so if you select all the materials you've assign the alpha slider to, you can make all the materials disappear at the same rate by using the default slider.
The Tardis I used for my demonstration had 3 materials One for the body, one for the windows and police box lettering and one for the doors. Once I had the sliders for the alpha channels for these materials I could animate the TARDIS disappearing using the motion editor.
I happen to be working on my own doctor who animation but have yet to find a reliable police box model, and that looks sufficient. Sorry for my laziness, lol.
http://www.deviantart.com/art/DL-Astonov-s-Doctor-Who-Pack-1-403175577
and an alternate by the same guy
http://www.deviantart.com/art/DL-SFM-TARDIS-V2-403624489