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Dark_Beauty 1 jan 2014 om 3:56nm
Tadris materialize sequenz
i have a 3d modell from the Tardis( doctor who) but after many tries i have no idea how to make the materialize it in the animation.
the materilize is like go visibile then go invisible until the tardis ist arrived.
linke in this video

but how kann i make this in the animation?
or is there a option to turn the modell temporär off or invisible?
has someony a idea?
Laatst bewerkt door Dark_Beauty; 1 jan 2014 om 4:07nm
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Malcis 1 jan 2014 om 4:45nm 
In SFM, that might be difficult. But you could do it in post, just render the scene twice, once with the Tardis, and once without, then edit it to the right timing.
Dark_Beauty 1 jan 2014 om 6:12nm 
mmh is there no option to set the modell off that no modell is to see and mark in the timeline.

it is by my animation in the background an not in the front
raptornx01 1 jan 2014 om 7:50nm 
The only way i know to make something invibile is to use override material, but that can't be animated.

I haven't tried it yet, but you might be able to use the cloaking script to animate it fading in and out.
Pte Jack 1 jan 2014 om 8:48nm 
Or maybe by adding an alpha material overlay...
raptornx01 1 jan 2014 om 8:55nm 
you mean a float $alpha in the override materials? You can't animate those.
R234 1 jan 2014 om 9:00nm 
You can actually, just create an animation set for the material once the attribute has been added. But it causes sorting artifacts, so editing it in post is really the way to go:
Laatst bewerkt door R234; 1 jan 2014 om 9:01nm
raptornx01 1 jan 2014 om 9:02nm 
.... I did not know this....

EDIT:....i wouldn't recommend changing the range of the slider.
Laatst bewerkt door raptornx01; 1 jan 2014 om 9:27nm
Pte Jack 1 jan 2014 om 9:57nm 
Maybe something like this???
R234 1 jan 2014 om 10:05nm 
Origineel geplaatst door PF2 raptornx01:
.... I did not know this....

EDIT:....i wouldn't recommend changing the range of the slider.
Whoa XD
Pte Jack 1 jan 2014 om 10:07nm 
As soon as I figure out how I did this, I'll post something somewhere...
Dark_Beauty 2 jan 2014 om 5:31vm 
mmh i had already tested the alpha and like as already said it is not going to animate.

it would be enough to turn off the model that would be animated.
it would be enough to turn off and use severall modells.

like that
Modell 1 --> turn off-> 2seconds wait --> modell 2-->torn off.......
it is more complex but it would be enough
raptornx01 2 jan 2014 om 3:48nm 
test the alpha again, then right-click on it and create animationset.
Pte Jack 2 jan 2014 om 4:35nm 
This is what I did,

right clicked the tardis and selected Add Overide Materials

right click the Tardis and click show in element viewer - Model

Now, Into the element viewer

Click the + beside Materials to expand all the materials.

For each material right click on it and select add attribute

Select float

rename it from newAttribute to $alpha (looking at the viewport the material for the new attribute will disappear because the float value defaults to 0. The reason I chose float is because I need to be able to access decimal values between 0 and 1 (ie .10, .25, .80 etc))

Expand the material by clicking the + beside the material

Beside the $alpha attribute, change 0 to 1 (the material will reappear)

Do this for each material found.

Now to ensure that all the materials will go alpha, set the alpha value to 0 on each material. If you have a part of the model stay visible, you may have to find out what that material is and create it, then add the $alpha attribute to it.

Turn the alphas back to 1 when you're done.

Now, shrink the materials by clicking the - sign beside the material name.

Right click on each material and select Create an animationset for element.

you'll have a window popup for the the alpha channel. If you want the material to completely disappear, set the min value to 0.00 , if you want the item to become fully visible from being invisible, set the max value to 1.00 then click ok.

Do this for each material you want to control.

This will create a new model name for each material in the animation set editor (should be the same name as the materials in the element viewer with a digit on the end)

If you select these models you'll find a slider to control the alpha effect. Move it to the left to make a material disappear, to the right to make it reappear. Because you used a float, the value will decrease by decimals making it become translucient as to approach 0. If you had of used an integer, the value would have only been 1 or 0, meaning visible or invisible only.

Hint: Remember the default value of the alpha is 0, so if you select all the materials you've assign the alpha slider to, you can make all the materials disappear at the same rate by using the default slider.

The Tardis I used for my demonstration had 3 materials One for the body, one for the windows and police box lettering and one for the doors. Once I had the sliders for the alpha channels for these materials I could animate the TARDIS disappearing using the motion editor.
Laatst bewerkt door Pte Jack; 2 jan 2014 om 4:42nm
yvánne. 2 jan 2014 om 5:23nm 
Do you happen to know where you got the model from?
I happen to be working on my own doctor who animation but have yet to find a reliable police box model, and that looks sufficient. Sorry for my laziness, lol.
raptornx01 2 jan 2014 om 5:54nm 
Laatst bewerkt door raptornx01; 2 jan 2014 om 5:54nm
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Source Filmmaker > Algemene discussies > Details van topic
Geplaatst op: 1 jan 2014 om 3:56nm
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