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รายงานปัญหาเกี่ยวกับการแปลภาษา
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Does this mean anything?
I don't even understand what a "mod" means in this program. Why did it refuse to work because the "mod" was already being "used"? Why did it work when I deleted a 5GB folder of dota models (that have been sitting on my desktop for months)? How come when I make a new "mod" all the "environment data" is wiped? What is environment data? So many questions and google fails every single time.
SearchPaths
{
Game |gameinfo_path|.
Game ep2_workshop
Game episodic_workshop
Game lostcoast_workshop
Game tf_movies
etc.
It's usually safest to put it at the very bottom of the list, to ensure nothing gets overriden in the important TF2 files SFM needs to run properly. Also, if your mod contains any files other than models, materials, textures and sounds, like scripts for instance, you'll want to delete them, as they'll likely completely break SFM.