pitviper Dec 28, 2013 @ 3:23pm
How do you use this crap?
I install source filmmaker, run it, it gives me some error screen about the mod already being used. Naturally I think "wtf?" and search for an answer online. No results. I have no god damn clue why it wouldn't run, since I could just run whatever "SDK" is and open it via that. I had some folder full of dota models on my desktop it kept whining about in the error, so I just delete it. Now, suddenly it works. So, thinking I'm getting somewhere, filmmaker opens. Well, the model I wanted to use had no bloody skin, just a purple and black checkerboard. So, online I search for answers and I get the same bloody response every time. "Did you install correctly?"

YES. I put the stupid models in the models folder, I put the stupid materials in the stupid material folders, and it still couldn't find the stupid materials even though they were right there. So I read another thread. Some guy says to create a folder, call it the name of the game, ("my little pony" was his example, for god sake), then edit this gameinfo.txt and add "game MLP". Then add the models and materials there and load usermod. I do that, and guess what?

Now nothing shows up at all! Hooray! I can't even load TF or HL2 models now.

Can somebody please just tell me how the hell to use this program so I can use my model? I'm very frustrated right now, all I want to do is see if a model works.
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R234 Dec 28, 2013 @ 5:39pm 
When a model's materials are missing, check the console. there should be error messages telling you where the materials are supposed to be. Just modify the filepaths according to that.
pitviper Dec 28, 2013 @ 6:23pm 
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!
Failed to load model/!

Does this mean anything?

I don't even understand what a "mod" means in this program. Why did it refuse to work because the "mod" was already being "used"? Why did it work when I deleted a 5GB folder of dota models (that have been sitting on my desktop for months)? How come when I make a new "mod" all the "environment data" is wiped? What is environment data? So many questions and google fails every single time.
Last edited by pitviper; Dec 28, 2013 @ 6:27pm
R234 Dec 28, 2013 @ 7:30pm 
Originally posted by pitviper:
Failed to load model/!
I regularly get this one, it doesn't seem to mean much. It's strange that'd be the only one you get though...
Originally posted by pitviper:
I don't even understand what a "mod" means in this program.
Simply put, most of the folders in your SourceFilmmaker/game/ directory are "mods". Usually in Source games they're meant for managing different game modifications, but in SFM, since no two items with the same name and filepath can be loaded at once in memory regardless of mod folder, their only purpose is to keep things organized. Usermod is like the master mod, and it always has to be first in the list (it appears as |gameinfo_path| in gameinfo.txt).
Originally posted by pitviper:
Why did it refuse to work because the "mod" was already being "used"?
This is the first I heard of this error, and I fail to see how a folder on your desktop could possibly interfere with SFM... That's an odd one...
Originally posted by pitviper:
How come when I make a new "mod" all the "environment data" is wiped? What is environment data?
You may have added the mod definition in the wrong spot in gameinfo.txt. It needs to be in the same area as the other mods:

SearchPaths
{
Game |gameinfo_path|.
Game ep2_workshop
Game episodic_workshop
Game lostcoast_workshop
Game tf_movies
etc.

It's usually safest to put it at the very bottom of the list, to ensure nothing gets overriden in the important TF2 files SFM needs to run properly. Also, if your mod contains any files other than models, materials, textures and sounds, like scripts for instance, you'll want to delete them, as they'll likely completely break SFM.
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Date Posted: Dec 28, 2013 @ 3:23pm
Posts: 3