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Jstrike900 25 dec 2013 om 3:26nm
How to mix up a model.
Does anyone know how I can mix two models such as a baby scout model and a fox scout model together into an actual model and not the stretched out mess I always have to edit out.
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raptornx01 26 dec 2013 om 1:25nm 
depends on how you want the merge to work. you could use the scaling option to hide the bits you don't need and lock together what you'll use.
Jstrike900 26 dec 2013 om 1:58nm 
I have used that but I mean mix the models into a single model that I can use so that I can use the models more freely instead of dealing with the glitches and annoying stretching that tends to happen to the models.
raptornx01 26 dec 2013 om 2:03nm 
The only way to make them one is decompile both models and stick them in blender/maya/etc and make what you want out of it.
Jstrike900 26 dec 2013 om 2:10nm 
Il try but can you please send me some instruction cause im just now getting into model making and have been dieing to mix them together because I reallylike the models.
Jstrike900 26 dec 2013 om 4:27nm 
Thanks
Jstrike900 26 dec 2013 om 5:30nm 
My only problem is that I have no idea how to get either the baby models or fox scout to show up in blender as there vtx , mdl , vvd, and phy
Jstrike900 26 dec 2013 om 5:30nm 
Any ideas
raptornx01 26 dec 2013 om 6:02nm 
you have to decompile then first.
Jstrike900 26 dec 2013 om 6:49nm 
How do I do that sorry to bother.
mlisty2 27 dec 2013 om 10:16vm 
Just watch the videos linked to above. It provides a good walkthrough of the whole process. I'm in the process of adding animations and smoothing out the model I've been working on and so far it works great.
Jstrike900 27 dec 2013 om 10:33vm 
thanks alot but while decompiling what do I do if I have multiple pieces for models like a body texture then head and all of that.also how Do you make a mouth texture for the inside.
Jstrike900 27 dec 2013 om 3:15nm 
I have a problem,the baby models im trying to use are HWM and will not decompile.How do you decompile an hwm
or is that not possible.
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